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Posted: Sat Jul 07, 2012 9:04 pm
by Botzman
Rixian has no missles so thier heavy scouts are not as good as other factions scouts. So we need to:
1. Get them 3 front gattling guns (like for TechnoFlux)
2. Front mini - AC
3. Full AC turret
4. Other

Make poll out of it. I want to see what people think about it.

Posted: Sat Jul 07, 2012 11:25 pm
by Spunkmeyer
TF doesn't have small-rip capability and also dual guns on their basic scouts. You are proposing:

Rix adv scout: single gun -> Rix heavy scout: triple gun (or equivalent)
TF adv scout: dual gun -> TF heavy scout: triple gun.

Doesn't follow. Do not ignore the small-rip ability.

Posted: Sun Jul 08, 2012 10:16 am
by Botzman
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Jul 7 2012, 06:25 PM) TF doesn't have small-rip capability and also dual guns on their basic scouts. You are proposing:

Rix adv scout: single gun -> Rix heavy scout: triple gun (or equivalent)
TF adv scout: dual gun -> TF heavy scout: triple gun.

Doesn't follow. Do not ignore the small-rip ability.
I remember I had a choice between small rip for 0.5k or front mini-ac. Now I don't have it.

Posted: Sun Jul 08, 2012 10:21 am
by JimmyNighthawk
Mini-AC should not have a range like they did have once ... anything above 1k would bring back the redicolous times; and raise the spread in accuracy for it - when you going to give back mini-AC on the one faction.

ps: Why does not all faction get a mini-AC on their Hvy Scout? . . . :ninja: . . .

Posted: Sun Jul 08, 2012 10:24 am
by pkk
Botzman wrote:QUOTE (Botzman @ Jul 8 2012, 12:16 PM) I remember I had a choice between small rip for 0.5k or front mini-ac. Now I don't have it.
Seems like you haven't played CC since August 2011:
http://www.freeallegiance.org/forums/index...st&p=599409

Posted: Sun Jul 08, 2012 10:42 am
by Spunkmeyer
pkk wrote:QUOTE (pkk @ Jul 8 2012, 05:24 AM) Seems like you haven't played CC since August 2011:
http://www.freeallegiance.org/forums/index...st&p=599409
He is saying he wants it back that way.

Having two separate scouts actually killed the efficiency of the small rip when half the scouts out there would not have it. It was done to align Rix more towards its special small-rip ability. It also avoids the somewhat undesirable issue of having to target a scout to see wtf it is.

Posted: Sun Jul 08, 2012 10:56 am
by JimmyNighthawk
The seperation behind SR and mini-AC was a good choice to do. As usual for newbies unhandable, but hey, this is a game ... and a game is described by its decisions. As less decisions as less the game has value.

My 2 Cents.

Posted: Tue Jul 10, 2012 9:33 pm
by Archangelus
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Jul 7 2012, 08:25 PM) TF doesn't have small-rip capability and also dual guns on their basic scouts. You are proposing:

Rix adv scout: single gun -> Rix heavy scout: triple gun (or equivalent)
TF adv scout: dual gun -> TF heavy scout: triple gun.

Doesn't follow. Do not ignore the small-rip ability.
You forgot that tf also have lt boosters on scouts. While all that rix scouts have is the sr, wich is kinda unusuable, since its regular scouts with sr, against scouts loaded with either missiles and proxes, or dual gatts, gens and lt boosters.

Also tf adv/hvy scouts can mount dual nans (unless this was changed altogether). What adv/hvy rix scouts can do? Nothing other than rip small figs.

But honestly the choice made IMO wasnt a good one.

The way it is, rix lost its most important factor: a strong start.

Posted: Tue Jul 10, 2012 9:51 pm
by vogue
i agree bring back the front mini ac

Posted: Wed Jul 11, 2012 12:46 am
by Mastametz
Nobody in their right mind will buy rix hvy scouts in the current core version
Get rid of hvy scouts entirely or stop nerfing them into pointlessness
there's no need for pointless tech in the trees