Advanced options for the Practice arena

A place to post suggestions for new features, new bugs, and comments about the existing code.
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Filippe
Posts: 34
Joined: Mon Feb 06, 2012 4:47 pm
Location: São Paulo, Brazil

Post by Filippe »

Hi

I guess that everyone has felt in need of podding someone offline or more situations in the training sections.
I know that this requires further enhancing into AI, bbut we can craft more experienced players this way and newbs have a more reliable source to train.
The situations which i first suggest to have is:

Base attack(bomber)Miner Offensive aka Miner O;Special miner offensive(stealth craft);Overview of miner d;How to know where you should be;Base capture;Base capture(NG);Supremacy, Expansion and tactical bases, what are they?

All of they will contain a video like cinematic, the sam way we have in the tutorials now, and some will have exercises, three levels each with increasing dificulties eg miner o level 1, you fight with a belt fighter carrying prox and dumb3, miner has 1 scout attacking you, miner o level 2, you in IC scout, with prox1, dumb1(early game o), against 2 enh miners, and a scout nanning a miner escorted by an entry-level fighter and goes on.
Thats what AFS do, but by adding those training sections to practice arena, will greatly enhance ourmaterial to train with, and we even, although late a score system and graduation level of player, for example a guy that has saw all introductory videos and level 1 missions is considered a graduate, a player that has finished offensive operations(miner o, base cap and base destroy) will be named tactical private, and so goes on, we can figure out more names later.
You may think that those advanced offline interactions will ecrease online activity, but will do the opposite, youll use offline play to train and online play to beg people, even to teach the players new tactics beyond the offline training.
"Nothing is Impossible"
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