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Posted: Sun Jun 24, 2012 4:50 pm
by FreeBeer
Thanks to Fwiffo, Backtrak, and a cast of thousands from the peanut gallery, we can now present you with a graph showing you the peak (and valley) times when people are playing.
Allegiance Player Playing Patterns (past 30 days)
Posted: Sun Jun 24, 2012 5:09 pm
by badpazzword
That's woefully incomplete. Here, let me fix it for you:
Posted: Sun Jun 24, 2012 5:18 pm
by fwiffo
hahahhaha
yea.. the y axis values were purposefully removed
however, if u mouseover the graph though, you can still see the value...
of course, i cant "really" tell if people are playing or not. all i can tell is that they are online and logged in, but that's a start, right?
Posted: Sun Jun 24, 2012 7:01 pm
by dusanc
If there's any way to see actual graph instead of just link in the first post that would be great
PS. I just saw that you're trying to integrate it to the frontpage so ignore above

Posted: Sun Jun 24, 2012 7:12 pm
by MonAG
fwiffo wrote:QUOTE (fwiffo @ Jun 24 2012, 02:18 PM) yea.. the y axis values were purposefully removed
however, if u mouseover the graph though, you can still see the value...
If we are going to remove the y axis values, I would recommend at least setting the secondary gridline to a "decimal" format (steps of 5 or 10 players). Right now they are probably in automatic mode, and the gridlines correspond to 6, 12, 18 players (that would be fine if we were buying eggs

).
Posted: Sun Jun 24, 2012 11:42 pm
by fwiffo
oh haha.. those gridlines are there by default.. im not sure if they really are suppose to corrsepond to anything.. i could put in horizontal gridlines if we want to but i think the consensus is to hide this information and just reveal where the peaks are...
Posted: Sun Jun 24, 2012 11:55 pm
by Arkof
Nice work.
Interesting drop off after sg time, actually dropping to below weekday levels.
Shows that people aren't hanging around to play pugs after their match.
Also shows me that my best time to try and get a game, is around 2-5pm my time in the weekends.
With that info, I might be able to more reliably find a game.
Posted: Mon Jun 25, 2012 12:16 am
by FreeBeer
DusanC wrote:QUOTE (DusanC @ Jun 24 2012, 04:01 PM) If there's any way to see actual graph instead of just link in the first post that would be great
FYI, I'd prefer a graphic instead of the link itself, too, but that would require an actual graphic (.gif, .jpg., etc). If Fwiffo could provide a weekly graphic image that I could link to, then I would toss that into the post.

Posted: Mon Jun 25, 2012 2:57 am
by fwiffo
hrm this turns out to be non trivial as the chart is generated on the browser. there's a couple of options:
1. redo everything using the older, deprecated (as of 4/2012) google charts api which did allow you to generate a png.
like these:
https://developers.google.com/chart/image/
2.
http://www.battlehorse.net/attach/topics/c...s_to_image.html
this does some javascript magic but as it is javascript... i dont really know how to run it outside of a browser, much less automated on a monthly basis
3. use linux utilities:
http://www.alfersoft.com.ar/blog/2011/03/3...om-html-to-jpg/
but this doesnt really work due to the reason i mentioned earlier, cuz the graphs were actually generated inside the browser. so the resulting jpg from this utility only has the text components of the webpage
i dunno maybe theres an svg2png thing out there that takes url as input? i havent been able to find it yet
Posted: Mon Jun 25, 2012 5:51 am
by Archangelus
Can't we take the 4th option: Leave it as it is?
This is awesome and all, but really aint we pushing this a lil bit? (You know like pimping too much the peacock?)
I believe fwiffo & co have more important things to do. (Aka: train our newbies!)
Also, so far Im concerned, and I believe fwiffo & co thinks the same, this is just a start, improvements and changes are yet to come, so why rush it?