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Posted: Sun Jun 24, 2012 4:50 pm
by FreeBeer
Thanks to Fwiffo, Backtrak, and a cast of thousands from the peanut gallery, we can now present you with a graph showing you the peak (and valley) times when people are playing.

Allegiance Player Playing Patterns (past 30 days)

Posted: Sun Jun 24, 2012 5:09 pm
by badpazzword
That's woefully incomplete. Here, let me fix it for you:


Posted: Sun Jun 24, 2012 5:18 pm
by fwiffo
hahahhaha

yea.. the y axis values were purposefully removed :)

however, if u mouseover the graph though, you can still see the value...

of course, i cant "really" tell if people are playing or not. all i can tell is that they are online and logged in, but that's a start, right?

Posted: Sun Jun 24, 2012 7:01 pm
by dusanc
If there's any way to see actual graph instead of just link in the first post that would be great :D

PS. I just saw that you're trying to integrate it to the frontpage so ignore above :D

Posted: Sun Jun 24, 2012 7:12 pm
by MonAG
fwiffo wrote:QUOTE (fwiffo @ Jun 24 2012, 02:18 PM) yea.. the y axis values were purposefully removed :)

however, if u mouseover the graph though, you can still see the value...
If we are going to remove the y axis values, I would recommend at least setting the secondary gridline to a "decimal" format (steps of 5 or 10 players). Right now they are probably in automatic mode, and the gridlines correspond to 6, 12, 18 players (that would be fine if we were buying eggs :lol: ).

Posted: Sun Jun 24, 2012 11:42 pm
by fwiffo
oh haha.. those gridlines are there by default.. im not sure if they really are suppose to corrsepond to anything.. i could put in horizontal gridlines if we want to but i think the consensus is to hide this information and just reveal where the peaks are...

Posted: Sun Jun 24, 2012 11:55 pm
by Arkof
Nice work.

Interesting drop off after sg time, actually dropping to below weekday levels.
Shows that people aren't hanging around to play pugs after their match. :(

Also shows me that my best time to try and get a game, is around 2-5pm my time in the weekends.
With that info, I might be able to more reliably find a game.

Posted: Mon Jun 25, 2012 12:16 am
by FreeBeer
DusanC wrote:QUOTE (DusanC @ Jun 24 2012, 04:01 PM) If there's any way to see actual graph instead of just link in the first post that would be great :D
FYI, I'd prefer a graphic instead of the link itself, too, but that would require an actual graphic (.gif, .jpg., etc). If Fwiffo could provide a weekly graphic image that I could link to, then I would toss that into the post. :)

Posted: Mon Jun 25, 2012 2:57 am
by fwiffo
hrm this turns out to be non trivial as the chart is generated on the browser. there's a couple of options:

1. redo everything using the older, deprecated (as of 4/2012) google charts api which did allow you to generate a png.
like these: https://developers.google.com/chart/image/

2. http://www.battlehorse.net/attach/topics/c...s_to_image.html
this does some javascript magic but as it is javascript... i dont really know how to run it outside of a browser, much less automated on a monthly basis

3. use linux utilities: http://www.alfersoft.com.ar/blog/2011/03/3...om-html-to-jpg/
but this doesnt really work due to the reason i mentioned earlier, cuz the graphs were actually generated inside the browser. so the resulting jpg from this utility only has the text components of the webpage :(

i dunno maybe theres an svg2png thing out there that takes url as input? i havent been able to find it yet

Posted: Mon Jun 25, 2012 5:51 am
by Archangelus
Can't we take the 4th option: Leave it as it is?

This is awesome and all, but really aint we pushing this a lil bit? (You know like pimping too much the peacock?)

I believe fwiffo & co have more important things to do. (Aka: train our newbies!)

Also, so far Im concerned, and I believe fwiffo & co thinks the same, this is just a start, improvements and changes are yet to come, so why rush it?