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Posted: Wed Apr 04, 2012 9:34 am
by pkk
This is the discussion topic for the wiki article: Door guide
Posted: Wed Apr 04, 2012 9:35 am
by pkk
SYs have doors for caps and also door for small ships... These small door aren't on the list yet.
Posted: Wed Apr 04, 2012 11:00 am
by Heyoka
When I try to view the pictures it tells me that there is a Permissions error.
"Permission error
The action you have requested is limited to users in one of the groups: Administrators, Admin, Helpline Moderators, Wiki Moderators, Moderator, Zone Leader."
Posted: Wed Apr 04, 2012 2:26 pm
by BillyBishop
Heyoka wrote:QUOTE (Heyoka @ Apr 4 2012, 11:00 AM) When I try to view the pictures it tells me that there is a Permissions error.
"Permission error
The action you have requested is limited to users in one of the groups: Administrators, Admin, Helpline Moderators, Wiki Moderators, Moderator, Zone Leader."
What is actually happening is the links you click on are red, red signifies things that are awaiting completion by editors, on a text link it would take you to a page to start a new article, in the case of graphics it takes you to the upload page, normal users can't upload graphics, hence the error.
I've moved away from graphics and am using text arrows instead, so over the course of today you'll see a finished product.
pkk wrote:QUOTE (pkk @ Apr 4 2012, 09:35 AM) SYs have doors for caps and also door for small ships... These small door aren't on the list yet.
I'll be updating it to include the extra green door a sy for some factions have for small ships.
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Posted: Wed Apr 04, 2012 5:11 pm
by BillyBishop
Ok (unverified) door guide completed;
http://www.freeallegiance.org/FAW/index.php/Door_guide
People please check it out, report any errors or ommisions here.
Posted: Thu Apr 05, 2012 2:20 am
by Heyoka
Personally I find the arrows to be rather strange.
They seem correct but for it takes me a second to relate it to the station in question. I think a newb might not have any idea what they mean.
This is of course my opinion. I think if you had an overhead shot of the bases in question, with the arrow overlay, it would be much more...tangible.
Posted: Thu Apr 05, 2012 3:53 pm
by BillyBishop
The benefit of doing so is not worth the effort. ~60 graphics, time to setup shots, time to edit shots, way too much effort.
Its not meant for new players as opposed to new commanders, and as a cheat sheet for the rest of us.
The arrows grow on you.

Posted: Thu Apr 05, 2012 3:59 pm
by TheDevil
Yeah, I agree. This is great cheat sheet and will help fill in the gaps in my memory when I command
Thanks Roy, look sweet!
Posted: Sun Apr 15, 2012 6:33 pm
by pkk
Before you add teleports to that list, you should read this.
Some server (at least Mach3) use modified teleports, which don't have a fixed exit point, they use N/E/S/W (default till R5, will change to random direction in R6).
Reason:
Ripcording tons of large drones (like assault bases) may the crash server with unmodified teleports.
Posted: Sun Apr 15, 2012 7:20 pm
by BillyBishop
Good point, one of the reasons I didn't want to map tele rip points.