Page 1 of 4
Posted: Mon Feb 27, 2012 6:08 pm
by aptest
Heya guys.
I think there is some sentiment in our community that playing expansion is more fun than playing the other techpaths.
To the best of my understanding the parts about playing expansion that are fun to most people are that interceptors can go places fast and kill @#(! well which leads to a more dynamic gameplay when playing expansion as well as spending less time in a pod (pod rides = not fun).
There is a lot of thought in this forum about how to balance the three techpaths. I feel that there isn't enough thought going into how to make the two other techpaths more fun for everyone (including the "int lobby") involved (as opposed to more "balanced").
I'd like to start a discussion on this topic. I mean I don't want to push for all tech paths to be expansion but there should be enough fun elements in all tech paths to make it so that the people who enjoy expansion the most will also enjoy the other tech paths more.
> What do you believe are the fun elements in this game as far as playing?
> What's the most fun thing about playing supremancy?
> What's the most fun thing about playing Tactical?
> How can we make tactical and supremancy tech paths more fun to play?
Posted: Mon Feb 27, 2012 6:20 pm
by qqmwoarplox
> What's the most fun thing about playing supremancy?
The minepacks!
> How can we make tactical and supremancy tech paths more fun to play?
More minepacks & reduce minepack mass
maybe add minepacks for sfs too? this could be so fun
Posted: Mon Feb 27, 2012 7:01 pm
by cashto
Cheese is fun. Why else are newbies drawn to capships? They want the instant gratification, the idea of flying imbalanced ridiculously overpowered ships that allow them to pwn 10-year veterans with the greatest of ease. They don't really think of or care how fun it is for the other side.
Most of us have this desire to some degree.
It just so happens that interceptors are the most socially acceptable form of cheese, due to it being close-quarters macho combat fighting coupled by trolololol I'ma boost away now with a sliver of hull and there's no way you can catch me. Easiest path to a 40kb there is.
Trolololol let me right click you to death with QF3 is not considered socially acceptable; neither is trolololol I can pwn you without even getting eyed in my adv sf. Trolololol eat my rix heavy scout prox used to be socially acceptable, but Terran ruined it for everyone by playing it too much.
Sup and tac have plenty of enjoyable cheese already, it's just that it's considered less manly to actually enjoy them.
Posted: Mon Feb 27, 2012 7:03 pm
by Adept
Expansion has just been the objectively best path since the MS days. That's why it's been played most.
Posted: Mon Feb 27, 2012 7:20 pm
by Youngmoose
cashto wrote:QUOTE (cashto @ Feb 27 2012, 12:01 PM) Cheese is fun. Why else are newbies drawn to capships? They want the instant gratification, the idea of flying imbalanced ridiculously overpowered ships that allow them to pwn 10-year veterans with the greatest of ease. They don't really think of or care how fun it is for the other side.
Most of us have this desire to some degree.
It just so happens that interceptors are the most socially acceptable form of cheese, due to it being close-quarters macho combat fighting coupled by trolololol I'ma boost away now with a sliver of hull and there's no way you can catch me. Easiest path to a 40kb there is.
Trolololol let me right click you to death with QF3 is not considered socially acceptable; neither is trolololol I can pwn you without even getting eyed in my adv sf. Trolololol eat my rix heavy scout prox used to be socially acceptable, but Terran ruined it for everyone by playing it too much.
Sup and tac have plenty of enjoyable cheese already, it's just that it's considered less manly to actually enjoy them.
+1
Posted: Mon Feb 27, 2012 9:41 pm
by DonKarnage
So, any ideas as to what would be just as manly as an unshielded macho armored ship with big guns and superior boosters?
How do you fit manliness into one ship built for versatility, and another built for stealth? Both of those traits alone are anti-manliness
Posted: Mon Feb 27, 2012 9:59 pm
by Phalanxe
DonKarnage wrote:QUOTE (DonKarnage @ Feb 27 2012, 02:41 PM) So, any ideas as to what would be just as manly as an unshielded macho armored ship with big guns and superior boosters?
How do you fit manliness into one ship built for versatility, and another built for stealth? Both of those traits alone are anti-manliness
u make them all interceptors.
we close
Posted: Mon Feb 27, 2012 10:25 pm
by DonKarnage
Make all the ships interceptors, and then balance outwards from there?
Posted: Mon Feb 27, 2012 10:55 pm
by phungus420
Disagree with the premise. In CC14 all tech paths are viable and fun. Except Cap ships, but capitals need a serious retooling to fix. Personally I love a well planned carrier based miner offensive with Sup, or just cruising with SFs being a cold hearted bastard killing miners just as much as int whoring.
Edit: I suppose maybe the issue people have is that since Expo is an inhereantly defensive tech path, if you fail at expo (in terms of miner O), your team can still have a chance to scrape out HTTs and pull off a comeback win, whereas if you fail with Sup/Tac you're pretty much dead (always exceptions of course, but as a general rule you need to partly cripple enemy econ early on with Sup and Tac). But I think that makes sense from a gameplay perspective.
Posted: Mon Feb 27, 2012 11:12 pm
by cashto
DonKarnage wrote:QUOTE (DonKarnage @ Feb 27 2012, 02:25 PM) Make all the ships interceptors, and then balance outwards from there?
That was the XC way.
I gave up on that core when I podded Drizzo's int from my completely eyed SF.