Page 1 of 2

Posted: Mon Feb 27, 2012 4:22 pm
by BillyBishop
Hi there, I'm begining the rather labourous rewrite of the Wiki, and will be working on Faction pages now, this includes new layouts as well as correcting out of date information. During this time- which will likely take TwoWeeks™ (or 2 weeks hopefully) information will change and the pages may for short periods of time lose cohesion (as I try new templates and layouts). Please don't edit those pages (even if you can) during this period.


Feel free to post any general suggestions, thoughts, or updates here.

The update will be up to cc14 (maybe cc15).

Anyone interested and capable of posting interesting strategies or hints for those specific factions please do so in this forum. I'd also appreciate anyone willing to post the green/red doors (using arrows) for each of a factions base. For ease of use I've included the wiki faction discussion pages below;


Belters
Bios
Ga'Taraan
Dreghklar
Gigacorp
Iron Coalition
Omicron Hive
Rixian Unity
Technoflux







Thank you for your consideration. :)

Posted: Mon Feb 27, 2012 4:39 pm
by notjarvis
Sounds lovely.

One concept I had (as a part of rewriting an open version of the Cadet II stuff) was links from ship/techpath articles directly to "How To fly" relevant sections in Cadet, to give a much more interesting and smooth browsing/reading experience.

Do you need additional wiki privileges? I will put in an AR for them if you do....

Posted: Mon Feb 27, 2012 4:56 pm
by BillyBishop
I very much want to include as much integration with training as possible, and will definately incorporate the Allegopedia more directly into the wiki training pages. I have some ideas for templates that should make this easier as well.

As for wiki privileges I think I mentioned to mrC earlier this month that I'd need to be upgraded to wiki moderator to add images, put temporary locks on pages (to limit editing during rewrites), merge pages, and rename pages (there are a host of redirects used and that should be mitigated where possible). A reminder couldn't hurt as I know everyone is busy.

Posted: Wed Feb 29, 2012 2:12 am
by juckto
Disclaimer: I have stepped down as Documentation Zone Leader. The icon under my avatar should be ignored.


If you want to mess around with templates etc, I recommend either heavy use of "preview" and/or using a temporary page.
http://www.freeallegiance.org/FAW/index.php/Sandbox

+Edit: Also, I still stand by my statement in this thread - Just because a strategy is not currently used by today's players, doesn't mean it should be deleted out of hand.

Posted: Wed Feb 29, 2012 3:10 pm
by BillyBishop
For new and updated templates I do advocate sandboxing.

Agreed as for strategies, just because they aren't in vogue today doesn't mean they should automatically be deleted.

Posted: Thu Apr 26, 2012 10:25 pm
by TangoVictor
Hey, can you make sure the "Academy Index" template isn't taking up the whole top of the page? I'd do it myself but I'm woefully ignorant on how to do so. It seems to me like it should be on top of the page, but with intro info to the left of it so it's not Title -> White Space/ Entirety of Template -> Content.
Ideally:
Title
This is the content.|This is the template.
Content.................|Template
The information of..|Template
the content goes up|Template
and text wraps.......|End Template
around the template like so good sir.

Not perfect ^ but hopefully you understand :unsure:

Posted: Thu Apr 26, 2012 10:30 pm
by BillyBishop
Hmm, I'm not sure what you mean, can you do a screen shot and use paint to help me get it? :)


EDIT; Because as far as I can see it does what you want, just has the allegopedia index on the right side.

Posted: Fri Apr 27, 2012 2:56 am
by TangoVictor
Oh wow, never mind it was just the stupid work browser doing that... Probably have it zoomed in too much or something. Carry on :ninja:

Posted: Thu Jun 21, 2012 4:56 pm
by TangoVictor
Since Roy has left, I think this falls to me. Here are the worked up faction changes from the cc version posted on the wiki to now (well cc_14). If anyone sees anything incorrect in these, let me know. I'll attempt to implement these not this weekend, but probably the next (being in school and all that).

Faction specific changes from cc_04 to cc_14:
Belters
General
- Ints, figs, and omnis mass reduction to 50% from 70%
Garr
- Hvy scouts less fuel (to 12)
Sup
- No tp2 w/o sup.
- Figbee hull increased to (750).
Bios
General
- No mass reduction
- Pod rip time increased to 25s.
- Pod speed decreased to 40mps.
Garr
- Hvy1 and 2 mass increase to (3)
- Tp1 and 2 research cost doubled
Sup
- No extra deployables capability.
Exp
- Ints mass increased to (18)
- Int fuel decreased to (17)
Dreg
General
- He3 yield decreased to (1.25)
- No scan range penalty
- Station shield decreased to (1.0)
- Hull repair decreased to (1.0)

GT
General
- Can use QFs
- Mining efficiency increased to (100%)
Tac
- Gauss does half damage upon direct impact due to AOE particles
Research
- Rescue drone, Ion booster, Solar Charger, LRM AB are all half cost.
- Ion does not use fuel
- Solar Charger does not raise sig.
- Solar Charger provides 50% less charge
SY
- SY con costs (12.5k)
Giga
General
- All luxury perks except those listed removed. Luxury only assures 10% health increase in addition to what is described.
Garr
- Patty speed increase (140mps)
- Patty thrust increase (930)
- Lxy scouts have full AC turret
- Lxy patty available with adv tech and starbase
- Lxy patty has med shield
Exp
- Lxy ints have (20s) rip
- Lxy int fuel increase to (15)
Tac
- Lxy sfs do not have med shield and unlimited energy.
- Lxy sfs have energy recharge (90), missile capacity (33%), and energy capacity (25%).

Sup
- Lxy figs have 4 guns and ammo increase (33%)
SY
- Drydock and Super Hvy Class research now available
- Adv tech not needed for SY con
- Light Crs cost reduced to (6k)
- Light Crs speed increase (to 85)
- Light Crs armor class reduced (to Heavy)
IC
General
- RP scan decrease (500)
- RP sig increase (.2)
Garr
- GS get IC’s ship cost reduction
Sup
- Figbees get IC cost reduction
SY
- Cap ships get less of IC cost reduction (10%)
OH
General
- Turrets on all ships except for basic scouts
- Tech base upgrades cost (30k)
Garr
- EW Seismic Cannon available
Sup
- Figbees now use PW LA-B Hammer, which does half the damage of its equivalent PW A-B Hammer tech level.
- All Hammer tech has ammo use increase (8) <double>.
- Hammer tech damage increased for all levels. Mk1 is doubled, mk2 (32), mk3 (41).
- Picking up another faction’s AB tech provides the equivalent tech level of Hammer and vice versa.
SY
- EW Hvy Seismic Cannon available.
Rix
General
- Lt Ints to start
Garr
- EW Seismic Cannon available.
- Scouts use energy generator, increasing energy recharge and sig (300%).
- Hvy Scouts no longer have lead indicator.
Sup
- Picking up another faction’s AB tech provides the equivalent tech level of Stinger and vice versa.
Tac
- Drone damage increase, tracking decrease.
- Picking up another faction’s equivalent tech and level provides Rix-specific tech, and vice versa.
SY
- Hvy Seismic Pod available
- Picking up HK provides equivalent tech level in Lancer tech, and vice versa.
- Picking up Tacnuke provides Hvy SD.
TF
General
- Beacon price increase (250)
- Beacon scan decrease (250)
- Beacon sig increase (.2)
- Accel decrease (1.0)
- No small ship fuel bonus
Garr
- Super retro boost (-2005)
- No lead indicator for adv scouts
- EW Seismic Cannon available
Sup
- No lead indicators
- PE Gats have same Rate of Fire and Damage as PW Gats
Exp
- No lead indicators
- Int ammo increased (500)
- PE Mini2 energy consumption increased to (4.41)
- PE Mini3 energy consumption increased to (4.26)
Tac
- SRP Killer now comes free with Tac
- SB ammo capacity increased to (4500)
- Lt. Sfs have more health than other factions
SY
- EW Hvy Seismic Cannon available
- Flg3 cost decrease (10k)
- Flg4 cost decrease (12.5k)

Note: These aren't all the changes, like the hitbox reworkings, but information pertinent to what makes any one faction different than another. Or something.

Posted: Thu Jun 21, 2012 11:35 pm
by Spunkmeyer
Two corrections that I can see:

Dreg does have 10% scan penalty. It's possible this is referring to stations now sharing the same 10% scan penalty.

Solar charger doesn't provide 50% less charge, it provides 50% MORE charge.

Might as well add: http://www.freeallegiance.org/forums/index...showtopic=66589