Posted: Fri Feb 24, 2012 2:32 am
Disclaimer: This is not meant to be comprehensive (although I tried to include all significant changes) and could be inaccurate.
*If you don't have line of sight, He3 counts are no longer updated and miner sounds can no longer be detected. Miner hunting now requires scouting.
*No building sphere and no rocks disappear without LOS. Finding enemy bases now requires scouting.
*Miner's cargo capacity is displayed as an additional bar over the shield indicator.
*Loadouts are saved locally on your HD, 10 slots per ship, saved via CTRL+number key and retrieved by pressing the number key.
*Ripping drones do not 'run' and abort rip.
*All drones can be ordered to dock and stay docked from F6.
*Lead/targeting indicator range GA bug is fixed.
*If you don't want turrets, you can remove them and nobody can board.
*Ripping drones display a rip indicator icon.
*Commander can highlight sectors on minimap with CTRL+Rightclick .
*Your wing selection is saved between games (so you don't have to rejoin the command wing every single time).
*Abstainers no longer count when determining ballot results.
*Dual missiles no longer annihilate each other.
*Several force feedback improvements.
*Mouse sensitivity is adjustable in-game.
*AFK is auto-set on team faction change.
*Up to 2 newbies can join teams despite team imbalance.
*Lobby shows the number of players NOAT
*Minimap shows probe counts for each sector.
*"Extra fuel through aleph" exploit fixed.
*"Detect enemy drones via chat" exploit fixed.
*#bootiny
*Boot screen now displays ""You have been lobby booted by the mission owner! You can rejoin the game by logging in with a different ASGS callsign."
*Commander orders are displayed in orange.
*If you target a teleprobe or ship, you will rip to that ship and not to anything else in the sector. (You still cannot rip to a teleprobe with tele in the same sector without targeting it, or target a specific tele to rip to, but hopefully those enhancements will be in the next release)
*If you don't have line of sight, He3 counts are no longer updated and miner sounds can no longer be detected. Miner hunting now requires scouting.
*No building sphere and no rocks disappear without LOS. Finding enemy bases now requires scouting.
*Miner's cargo capacity is displayed as an additional bar over the shield indicator.
*Loadouts are saved locally on your HD, 10 slots per ship, saved via CTRL+number key and retrieved by pressing the number key.
*Ripping drones do not 'run' and abort rip.
*All drones can be ordered to dock and stay docked from F6.
*Lead/targeting indicator range GA bug is fixed.
*If you don't want turrets, you can remove them and nobody can board.
*Ripping drones display a rip indicator icon.
*Commander can highlight sectors on minimap with CTRL+Rightclick .
*Your wing selection is saved between games (so you don't have to rejoin the command wing every single time).
*Abstainers no longer count when determining ballot results.
*Dual missiles no longer annihilate each other.
*Several force feedback improvements.
*Mouse sensitivity is adjustable in-game.
*AFK is auto-set on team faction change.
*Up to 2 newbies can join teams despite team imbalance.
*Lobby shows the number of players NOAT
*Minimap shows probe counts for each sector.
*"Extra fuel through aleph" exploit fixed.
*"Detect enemy drones via chat" exploit fixed.
*#bootiny
*Boot screen now displays ""You have been lobby booted by the mission owner! You can rejoin the game by logging in with a different ASGS callsign."
*Commander orders are displayed in orange.
*If you target a teleprobe or ship, you will rip to that ship and not to anything else in the sector. (You still cannot rip to a teleprobe with tele in the same sector without targeting it, or target a specific tele to rip to, but hopefully those enhancements will be in the next release)