Posted: Sun Feb 12, 2012 4:11 am
I'm sure there are others, but there are a couple of Bellter boosts that were not in the original design and I'd like to know whether you think they are too much or fine:
1-Omnis
Thing with Omnis is they aren't that hard to get, especially for sup, but they are VERY powerful. I've been in games where it's been a stalemate between Belters and the other faction, and it would be all over with Omnis coming online.
It's an interesting concept but there are a number of things we can do here, such as making them harder to get or crippling them a little.
2-Dual miniguns on figs
It seems if Belters get something decent like mrm3 or qf3, then they easily start going toe to toe with heavy ints. Fighters used to be able to mount only one minigun, not two and it makes a huge difference.
Thoughts?
1-Omnis
Thing with Omnis is they aren't that hard to get, especially for sup, but they are VERY powerful. I've been in games where it's been a stalemate between Belters and the other faction, and it would be all over with Omnis coming online.
It's an interesting concept but there are a number of things we can do here, such as making them harder to get or crippling them a little.
2-Dual miniguns on figs
It seems if Belters get something decent like mrm3 or qf3, then they easily start going toe to toe with heavy ints. Fighters used to be able to mount only one minigun, not two and it makes a huge difference.
Thoughts?