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Posted: Tue Feb 07, 2012 2:09 am
by BillyBishop
Save the heavy scout, donate today!
Posted: Tue Feb 07, 2012 2:12 am
by Cadillac
Fix this crap. It needs to be at least 2.
And why can belt ints only mount DF now?
Posted: Tue Feb 07, 2012 3:02 am
by Shizoku
Yeah it's $#@!ing garbage. Standard should be 2slots, then if you get ews3 you should get twice the amount.
Posted: Tue Feb 07, 2012 3:37 am
by Vortrog
What the $#@! happened there? Cc does not mean combat core!
Posted: Tue Feb 07, 2012 4:55 pm
by ryujin
Shizoku wrote:QUOTE (Shizoku @ Feb 6 2012, 11:02 PM) Yeah it's $#@!ing garbage. Standard should be 2slots, then if you get ews3 you should get twice the amount.
+1
Posted: Tue Feb 07, 2012 11:39 pm
by Rand0m_Numb3r
Why cant we just remove heavy scouts?
Then this would not be an issue.
Posted: Sat Mar 03, 2012 12:33 am
by Terran
Random Number wrote:QUOTE (Random Number @ Feb 7 2012, 06:39 PM) Why cant we just remove heavy scouts?
Then this would not be an issue.
i have specifically sought to be in here so that BLASPHEMY LIKE THIS DOES NOT HAPPEN
Posted: Thu May 17, 2012 5:43 pm
by BillyBishop
Much like the FAZ development, 2-3 releases a year is probably more condusive to the community.
Releasing cc14b with the fix for heavy scouts and a variety of other things like maybe gauss, would be a good thing.
Also on that note, did we want heavy scouts with dual missiles instead of quick loads, maybe for future discussion after the heavy scout loadout is fixed.
Posted: Fri May 18, 2012 5:19 am
by Shizoku
Should probably fix that stupid thing you did to int fuel as well.
Posted: Fri May 18, 2012 2:13 pm
by Adept
I don't think so Shiz. Ints still work just fine, there's just a bit more skill involved now in fuel management.
Exp vs. anything is still enjoyable. The shorter legs of the ints encourage offencive op placement and con pushing, both of which should be the bread and butter of an exp game anyway.