Stop hurting the beloved heavy scout
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Fix this crap. It needs to be at least 2.
And why can belt ints only mount DF now?
And why can belt ints only mount DF now?
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i have specifically sought to be in here so that BLASPHEMY LIKE THIS DOES NOT HAPPENRandom Number wrote:QUOTE (Random Number @ Feb 7 2012, 06:39 PM) Why cant we just remove heavy scouts?
Then this would not be an issue.
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Much like the FAZ development, 2-3 releases a year is probably more condusive to the community.
Releasing cc14b with the fix for heavy scouts and a variety of other things like maybe gauss, would be a good thing.
Also on that note, did we want heavy scouts with dual missiles instead of quick loads, maybe for future discussion after the heavy scout loadout is fixed.
Releasing cc14b with the fix for heavy scouts and a variety of other things like maybe gauss, would be a good thing.
Also on that note, did we want heavy scouts with dual missiles instead of quick loads, maybe for future discussion after the heavy scout loadout is fixed.
Last edited by BillyBishop on Thu May 17, 2012 5:44 pm, edited 1 time in total.
I don't think so Shiz. Ints still work just fine, there's just a bit more skill involved now in fuel management.
Exp vs. anything is still enjoyable. The shorter legs of the ints encourage offencive op placement and con pushing, both of which should be the bread and butter of an exp game anyway.
Exp vs. anything is still enjoyable. The shorter legs of the ints encourage offencive op placement and con pushing, both of which should be the bread and butter of an exp game anyway.
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept