Stop hurting the beloved heavy scout

Development area for FreeAllegiance's Community Core.
BillyBishop
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Post by BillyBishop »

Save the heavy scout, donate today!
Cadillac
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Post by Cadillac »

Fix this crap. It needs to be at least 2.

And why can belt ints only mount DF now?
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Shizoku
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Post by Shizoku »

Yeah it's $#@!ing garbage. Standard should be 2slots, then if you get ews3 you should get twice the amount.
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Vortrog
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Post by Vortrog »

What the $#@! happened there? Cc does not mean combat core!
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ryujin
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Post by ryujin »

Shizoku wrote:QUOTE (Shizoku @ Feb 6 2012, 11:02 PM) Yeah it's $#@!ing garbage. Standard should be 2slots, then if you get ews3 you should get twice the amount.
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Rand0m_Numb3r
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Post by Rand0m_Numb3r »

Why cant we just remove heavy scouts?

Then this would not be an issue.
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Terran
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Post by Terran »

Random Number wrote:QUOTE (Random Number @ Feb 7 2012, 06:39 PM) Why cant we just remove heavy scouts?

Then this would not be an issue.
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BillyBishop
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Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Much like the FAZ development, 2-3 releases a year is probably more condusive to the community.

Releasing cc14b with the fix for heavy scouts and a variety of other things like maybe gauss, would be a good thing.

Also on that note, did we want heavy scouts with dual missiles instead of quick loads, maybe for future discussion after the heavy scout loadout is fixed.
Last edited by BillyBishop on Thu May 17, 2012 5:44 pm, edited 1 time in total.
Shizoku
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Post by Shizoku »

Should probably fix that stupid thing you did to int fuel as well.
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Adept
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Post by Adept »

I don't think so Shiz. Ints still work just fine, there's just a bit more skill involved now in fuel management.

Exp vs. anything is still enjoyable. The shorter legs of the ints encourage offencive op placement and con pushing, both of which should be the bread and butter of an exp game anyway.
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