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Posted: Tue Jan 17, 2012 12:46 pm
by Bunnywabbit
Hi,

New players should be able to push the launch button in a scout and get an immediately useful loadout. Not 4x ammo in inventory.

I propose:

Probe Slot: EWS probe
Cargo: Nan, 1x prox, rest probes.

whaddayathank?

Posted: Tue Jan 17, 2012 1:11 pm
by notjarvis
That would be nice.

It is however a Code change as far as I'm aware, as the initial loadout on launching is Code generated.

Think there was something about this in R6 though.

Posted: Tue Jan 17, 2012 1:20 pm
by Bunnywabbit
well, PKK says it's taken from core

Posted: Tue Jan 17, 2012 1:26 pm
by Spunkmeyer
It is, but you don't have fine control over it - you can't determine what goes into which slot. Basically if you have guns it'll fill it up with ammo and if you have a booster it'll fill it up with fuel. You get to pick what goes in the dispenser slot and the missile slot, then you get another one of each in a cargo slot.

Posted: Tue Jan 17, 2012 1:27 pm
by notjarvis

Posted: Tue Jan 17, 2012 2:17 pm
by pkk
Bunnywabbit wrote:QUOTE (Bunnywabbit @ Jan 17 2012, 02:20 PM) well, PKK says it's taken from core
Seems like I was wrong... :doh:

Posted: Tue Jan 17, 2012 3:57 pm
by NightRychune
if you removed the gat from default scout loadout and replaced it with a nan the loadout you start with would look like this

weapon slot 1: nan

missile slot 1: missile

probe/prox slot 1: probe/prox

shield slot: shield

chaff slot: chaff

cargo:

missile
probe/prox
empty
empty
empty

Posted: Tue Jan 17, 2012 4:22 pm
by pkk
You find the function BuyDefaultLoadout() in \src\clintlib\clintlib.h line 1824.

Posted: Tue Jan 17, 2012 5:06 pm
by ThePhantom032
I have a slightly different suggestion.

We already have a feature that allows us to save and load full loadouts. We could just use loadout nr 11 (currently there is only 10, but it looked easy to add another when i checked the code) to save a 'default loadout' for certain ships and distribute it together with the core files.

That allows specific ship customizations without core change instead of running into issues like fighters loading the cargo full with minepacks.

Edit: One would need a tool to create these files, or we can just use an existing slot and create them with allegiance but that is time-intensive and allows overwriting by accident and destroying the default.

Posted: Tue Jan 17, 2012 8:04 pm
by lexaal
pkk wrote:QUOTE (pkk @ Jan 17 2012, 05:22 PM) You find the function BuyDefaultLoadout() in \src\clintlib\clintlib.h line 1824.
lol