Installer - adding support for highres textures

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pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

The current installer already contains an out-commented support of additional downloads (see here or NSI-script).

Currently you find most of the textures on Mesial's website, each of them have their own installer.

What to do:
Convert textures into Text-based-bmp.mdl files (PNG) to reduce size/loading time (maybe useful: textmdltools)Create bundles
Asteroids/EnvironmentStationsShipsMisc (small stuff nobody notices like missiles)Upload files as 7z (installer supports that format)

After finishing this, we can build a new installer, which has that feature enabled. The only thing which needs clarification is a central storage for these files for download.
Last edited by pkk on Sat Jan 14, 2012 12:44 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Adaven
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Location: Greater Ozarks

Post by Adaven »

There was also some slightly higher resolution content on the MS CD's from P. Arisman that covered a lot of ships, some bases, and a few miscellaneous objects. Quia went through and packaged most of them up as text png's. The link is somewhere on the artwork forums, I don't think it ever made it onto Mesial's site. There were a few problems with some of the images that might need some testing/tweaking as well.
Raveen
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Post by Raveen »

I've got the Belters Stations hi-res in both png and bmp.mdl formats. I could never get the pngs to work and the bmps are a hefty dl. pkk, can I send you what I've got to get them published somehow?
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pkk
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Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Of course you can or you can use my textmdl script to create the files bmp.mdl-files.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

bump

It appears we've made progress but still need someone to help out on a regular basis
Ssssh
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