Archangelus has volunteered to provide the voicing, so that just leaves design.
Given some experience with this community, I will provide my suggestions. Unless anyone has good reasons not to use them AND has a better suggestion within a week, I will start.
Default keymap: This has to be set before anything else can be done. I propose a modified steady hands:
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Movement:
wasd: sidethrusters
f: backthrust
F: forward thrust
qe: roll left/right
W: increase thrust
S: decrease thrust
mouse wheel up: max thrust
mouse wheel down: no thrust
space: boost
tab: toggle mouse control
shift-space OR alt-r: ripcord
A OR p: autopilot
Combat:
LMB: shoot
RMB: missile
R: reload
r: drop
t: chaff
g: cloak
Inventory:
default, cargo button moved from 's' to '/', switch ctrl for shift, shift for alt.
Targeting:
MMB: center
E: Enemy
Q: Friendly
zZ: bomber/friendly bbr
xX: miner/
cC: con/
vV: scout/
bB: base/
jJ: pod/
h: aelph
D: cycle radar modesMissions:
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1st: More or less unchanged.
2nd: Movement controls and HUD are explained while flying next to a con. After going through a couple aelphs, and finishing the explanations, the cadet uses the controls to attack a con and ram it to stop it planting. After a successful ram, figs ripped in from the new tele kill the con. If the ram is failed, mission rolls back to first spot of the con. If cadet is still alive after the ram, cadet is congratulated, and killed to demonstrate a pod. Cadet learns to use `np to get a pickup.
3rd: Basic inventory management is explained to the cadet. The cadet is controlled to fly in front of a second op con. In the new sector, the cadet obey some basic orders to pickup pods. The con is attacked, and the cadet learns to switch in and use a nanite to keep it alive. Con plants, cadet docks, dead or alive. Reset to con attack if cadet or con dies.
4th: Cadet loads up probes and a nan. Cadet learns to use command view to find the unseen aelph to the enemy home. Cadet learns probing, and sig/scan while in the enemy home. Cadet finds more aelphs, and goes through the aelph to the enemy's short planted op. Cadet drops more probes, and gets attacked. It's explained that getting podded doesn't help, and to use the ripcord key to escape.
5th: Lesson picks up in the teleport sector. Cadet is lectured on using command view and the minimap for sitAW. A miner in the sector is under attack. Cadet uses command view to order himself to the miner, and vice versa. Cadet saves miner with nan, reinforcements kill the enemy. A bomber is spotted by the cadet's probes. Cadet learns to use ripcord and station transfer to get to the techbase that will be under attack quickly. Cadet loads up with prox, and goes to the aelph. Cadet's prox obliterates the bomb run.
6th: Commander calls for a bomb run. Cadet uses voice chats and normal chat to organize the bomb run on enemy home. (while their team is still podded) Cadet doges a prox, and uses AB to end the game.
7th: Int training. Boost, guns, stfn, (all skippable) and a dogfight like old mission 6.
8th: Fig training. Using DF (missile training in general) to spike a bbr.
9th: SF training. How to kill a miner, and how to lob hunters at a bomb run from far away.So. Hit me.