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Posted: Thu Nov 17, 2011 6:16 pm
by GoodWill
I am new and I am clueless so I got the above questions.

QUOTE Poll-Clarification:

Poll-Question 1:
- A generic Bomber (light/hvy) is being charged at by unlimited Ints
- Each of these Ints is attacking seperately (light/hvy correspondingly)
- The bomber only got 1 turret (AC) manned
- All players involved have the exact same mediocre skill-level (mu 25 I guess)
- There is no nan-support or any other extravagant circumstances (prox-mines, rocks to hide behind, whatever ...)

Poll-Question 2:
- see above, only this time it is three Ints charging in at once

Comparison:
If the question were "How many charging Ints can an Int-pilot kill the answer would be "1" for poll #1 and some
number smaller than 1 for poll-question #2[/quote]


This question is of course geared towards finding out how good turrets are supposed to be.
I am asking because I used to feel pretty good about turret-gunning, I suppose because I
actually managed to kill something somehow. Recently though it tends to be quite dissappointing
and I keep thinking "Damnit, a bomber isn't exactly squichy and there should be more havoc
possible when sitting behind an Autocannon ..."

Gimme some numbers so I know what I can work up to in order to feel good about my gunning-skills.

Posted: Thu Nov 17, 2011 6:21 pm
by Mastametz
If the ints are good they will boost away to draw fire if they get targeted, so the answer is 0 and 0.
But chances are you'll get a couple because they're bad.
It really has little to do with you.

Posted: Thu Nov 17, 2011 6:33 pm
by Ozricosis
The poll is flawed but whatever. If you're so new maybe you should focus on being a scout nanite instead of trying to get kills? :D

Posted: Thu Nov 17, 2011 6:34 pm
by spideycw
None on XC.

One on CC and that is the guy who rams into the bomber and sits there for a few seconds letting you ac him down

Posted: Thu Nov 17, 2011 6:56 pm
by GoodWill
Sheriff Metz wrote:QUOTE (Sheriff Metz @ Nov 17 2011, 02:21 PM) If the ints are good they will boost away to draw fire if they get targeted, so the answer is 0 and 0.
But chances are you'll get a couple because they're bad.
It really has little to do with you.
spideycw wrote:QUOTE (spideycw @ Nov 17 2011, 02:34 PM) None on XC.

One on CC and that is the guy who rams into the bomber and sits there for a few seconds letting you ac him down
Eeww ... that doesn't sound good. Not good at all.

What I am taking out of this so far is first, turrets suck
and second, anybody who is halfway capable and not in a Nan yet should be flying an Int instead of sitting in a turret on bombruns.
?
Ozricosis wrote:QUOTE (Ozricosis @ Nov 17 2011, 02:33 PM) The poll is flawed but whatever. If you're so new maybe you should focus on being a scout nanite instead of trying to get kills? :D
First part: Care to share what's flawed about it?
Second part: "No", "no" and "It's not about the kills. It's about a successful bombrun."

Posted: Thu Nov 17, 2011 7:35 pm
by CindySRM
I can kill as many as i damn well please. Provided my bomber is being nanned decently.
That's why the poll is flawed. You didn't say if i had nans, and you didn't say if they have mini 3

Posted: Thu Nov 17, 2011 7:36 pm
by Ozricosis
I've been on bomb runs where I kill ten ints, I've been on bomb runs where I kill 0... with the same tech.

The poll is pointless because it doesn't ask if the bomb run is eyed, uneyed, nanned or un-nanned...

Whatever, carry on.

Posted: Thu Nov 17, 2011 8:01 pm
by Beez
actually, it specifically says it's un-nanned

Posted: Thu Nov 17, 2011 8:05 pm
by Phalanxe
point is: dont use bombers for killing ships, use them for destroying bases.

Posted: Thu Nov 17, 2011 8:11 pm
by vogue
Phalanxe wrote:QUOTE (Phalanxe @ Nov 17 2011, 03:05 PM) point is: dont use bombers for killing ships, use them for destroying bases.
what do you know, you are from argentina

or was it venezuela