XC06
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- Joined: Tue Feb 17, 2004 8:00 am
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- Joined: Mon Nov 01, 2010 7:18 pm
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is that in 05 or are you looking at 06?
because i fixed that in 06
also for future reference
DON'T POST ISSUES WITH THE PREVIOUS VERSION IN THE NEW VERSION THREAD BECAUSE IT'S IRRITATING AND CONFUSES EVERYONE
because i fixed that in 06
also for future reference
DON'T POST ISSUES WITH THE PREVIOUS VERSION IN THE NEW VERSION THREAD BECAUSE IT'S IRRITATING AND CONFUSES EVERYONE
Last edited by NightRychune on Fri Aug 26, 2011 9:35 pm, edited 1 time in total.
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Yeah, XC05, I didn't see mention of it so was just making sure, and looking at the new core file, I couldn't quite understand what you changed specifically that would fix the Bios SY bug.
Also, when is 06 gonna be up on the servers? I'm curious to see how those shields with 4x faster recharge work out
Also, when is 06 gonna be up on the servers? I'm curious to see how those shields with 4x faster recharge work out
Last edited by DonKarnage on Fri Aug 26, 2011 10:20 pm, edited 1 time in total.
It is Karnage! Don Karnage! Roll the r!
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23 was on the list of pres for bios sy when it shouldn't have been
and that's a pretty good question that I don't have the answer to! it's already up on mach2 and slayer, and it'll be up on planet whenever I talk to aarm next, but I have no idea when it'll actually be up on AU (probably the same time cc13 is put out, and I have no idea when that will be)
and that's a pretty good question that I don't have the answer to! it's already up on mach2 and slayer, and it'll be up on planet whenever I talk to aarm next, but I have no idea when it'll actually be up on AU (probably the same time cc13 is put out, and I have no idea when that will be)
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Could you take a look at XRM Torpedoes? They don't really seem to be worth buying. It takes a minimum of 20 torps to kill a LS1 Cruiser, and they have a tendency to hook around and miss your target anyways, so they're only effective if you're in position behind a targets expected path.
In faceoffs with another capital ship, they can sidethrust and avoid torpedoes completely
In testing, we had more success using XRM HKs because of the faster reload, higher accel, and better agility.
Even though they only do half as much damage per missile, they can be fired off twice as fast, and actually hit with reliability, even when unlocked.
In faceoffs with another capital ship, they can sidethrust and avoid torpedoes completely
In testing, we had more success using XRM HKs because of the faster reload, higher accel, and better agility.
Even though they only do half as much damage per missile, they can be fired off twice as fast, and actually hit with reliability, even when unlocked.
It is Karnage! Don Karnage! Roll the r!