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Posted: Wed Jul 06, 2011 3:37 pm
by NightRychune
Due to the way station upgrades interact with constructors, it is possible for Gigacorp to deploy its initial minor base constructors, research their minor base upgrade immediately, and then purchase an additional set of minor base constructors as soon as it is complete. This also works with any constructor that builds any base which can be upgraded - purchasing the constructor and then upgrading the base will allow you to purchase another constructor of the same base type. I will be watching this very closely.

Core file: http://www.mediafire.com/?5irzsiz18vsjdjl

Code: Select all

General Changes:
    Damage Modifiers:
        DM14 (Hunters, Lightning):
            Modifier vs. Lt/med shield increased to .8 [.5]
    Garrison:
        Seeker 1:
            Damage increased to 70 [60]
            Lock radius increased to .33333
            Mass reduced to .75 per missile [1]
        Seeker 2:
            Damage increased to 70 [60]
            Lock radius increased to .33333
            Mass reduced to .5 per missile [1]
            Protected from reverse engineering.
        ER Nanite 1:
            Hull repaired per second reduced to 80 [90]
        ER Nanite 3:
            Added.
            Available for purchase from the garrison for $7,500 credits after Nanite 2 has been researched and any advanced tech base (supremacy, expansion, tactical, shipyard) has been acquired.
            Repairs 180 hull per second, consumes 110 energy per second with a maximum range of 500 meters.
            (Nan 2 repairs 120 hull/second, consumes 120 energy/s, 400m range)
            This is intended to minimize late-game stalemate situations that often invalidate the use of direct force.
        Heavy Scouts:
            These are no longer available.
    Supremacy:
        Seeker 3:
            Damage increased to 85 [75]
            Lock radius increased to .35
            Mass reduced to .5 per missile [1]
            Moved back to Starbase.
            Protected from reverse engineering.
    Expansion:
        Booster 3:
            Thrust increased to 975 [950]
            Fuel consumption reduced to .00084 [.00086]
        Prox 2:
            Moved to Garrison.
            Protected from reverse-engineering.
        Prox 3:
            Moved to Garrison.
            Protected from reverse-engineering.
    Tactical:
        Stealth Fighters:
            Base signature has been increased to .7 [.5]
            Lead indicator has been removed
        Adv Stealth Fighters:
            Base signature has been increased to .7 [.5]
            Lead indicator has been removed
        LRM Killers:
            Signature penalty increased to +.55 (+.25)
        Signature Cloak 2:
            Signature reduction increased to .65 [.7]
        Signature Cloak 3:
            Signature reduction increased to .725 [.775]
        EW Sniper 1:
            Signature penalty while firing increased to .75 [.5]
        EW Sniper 2:
            Signature penalty while firing increased to .75 [.5]
    Shipyard:
        PD Skycap turrets:
            These have been replaced with vulcan cannon turrets. Vulcan turrets deal slightly more damage than Supremacy’s autocannon turrets, but consume ammo at a higher rate.
        Gunships:
            Hull reduced to 700 [800]
            Lead indicator for pilot weapons has been removed
        Corvettes:
            Rip time reduced to 12 seconds [20]
        Frigates (and equivalents): 
            Cost increased to 2000 [1200]
        Cruisers (and equivalents):
            Cost increased to 2400 [1500]
        


Faction Changes:

    Dregkhlar:
        Garrison:
            Helium Mines:
                Disabled.
    Gigacorp:
        Gigacorp no longer begins the game with enhanced constructors.
        Gigacorp now begins the game with patrollers.
        General Changes:
            Faction Attributes:
                Payday modifier reduced to 0 [+.25]
                Starting money modifier reduced to 0 [+.25]
                He3 Capacity reduced to 1 [1.25]
                He3 Speed increased to 1.2 [1]
                Station Hull modifier reduced to 1 [1.1]
                Station Shield Modifier reduced to 1 [1.1]
                        
        Garrison:
            Spec mines (Ca, Ur, Si):
                Disabled.
            Patrollers:
                Scale increased to 14.55 [13.22]
            Newly available:
                Gigacorp can now purchase an upgrade in Garrison for 7,500 credits that upgrades all existing and future light bases into minor bases which do not generate income.
        Expansion:
            Lxy Interceptors:
                Lead indicator removed.
        Supremacy:
            Lxy Fighters:
                Lead indicator removed.
        Tactical:
            Lxy Stealth Fighters:
                Medium shields removed.
                Rip time reduced to 12 seconds [15]
        
    Ga’Taraan Federation:
        Shipyard:
            Assault Carriers:
                Disabled.
            Guardians:
                Hitpoints reduced to 650 [700]
    Iron Coalition:
        Faction Attributes:
            He3 Speed increased to 1 [.85]
        Supremacy:
            Enhanced Fighter:
                Scale reduced to 13.24 [14.94]
            Advanced Fighter:
                Scale reduced to 13.24 [14.94]
    Omicron Hive:
        Garrison:
            Scouts/Adv Scouts:
                Scale reduced to 18 [19]
    Technoflux:
        Garrison:
            Adv Scouts:
                With the advent of Nanite 3, the second nanite mount on these has been removed.
        Tactical:
            SRP Killers:
                Signature penalty increased to .55 [.25]

Posted: Fri Jul 08, 2011 4:54 pm
by Archer14
Does that make Giga lxy sfs basically regular adv sfs now, except with a little more hull?

Posted: Fri Jul 08, 2011 6:18 pm
by Death3D
Extra missile, lower rip time, but yes, seems pretty basic. Maybe time to go back to inf. cloaking?

Posted: Fri Jul 08, 2011 7:19 pm
by NightRychune
there will never be an infinite cloaking mechanic again

Posted: Fri Jul 08, 2011 9:13 pm
by Archer14
So basically Giga lxy sfs have nothing to make them special? Also the fact that it costs $500 when you can get a bit cheaper one with almost all the same things on it for nothing?

Posted: Fri Jul 08, 2011 9:34 pm
by NightRychune
standard and adv sfs no longer have inherent lead indicators

lxy sfs have extra missile capacity (seeker 3 on a lxy sf will give you 8 missiles per rack, and seeker 3 is going to be VERY worthwhile to use), inherent lead indicators, and a faster rip time

i'd say they're worthwhile to deploy, but handing out lxy ships like candy to idiot voobs is not a good idea anymore

Posted: Fri Jul 08, 2011 9:50 pm
by Broodwich
do vulcans have the same dmg class as snipers as they did in dn? or are they ac dmg class now

Posted: Fri Jul 08, 2011 9:52 pm
by NightRychune
they're the ac/skycap damage class

Posted: Fri Jul 08, 2011 10:44 pm
by Gandalf2
Yay nan 3. First discussed like 3 years ago. Well worth an experiment with it.

Posted: Fri Jul 08, 2011 11:46 pm
by Broodwich
NightRychune wrote:QUOTE (NightRychune @ Jul 8 2011, 02:52 PM) they're the ac/skycap damage class
then whats the point?