Core file: http://www.mediafire.com/?5irzsiz18vsjdjl
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General Changes:
Damage Modifiers:
DM14 (Hunters, Lightning):
Modifier vs. Lt/med shield increased to .8 [.5]
Garrison:
Seeker 1:
Damage increased to 70 [60]
Lock radius increased to .33333
Mass reduced to .75 per missile [1]
Seeker 2:
Damage increased to 70 [60]
Lock radius increased to .33333
Mass reduced to .5 per missile [1]
Protected from reverse engineering.
ER Nanite 1:
Hull repaired per second reduced to 80 [90]
ER Nanite 3:
Added.
Available for purchase from the garrison for $7,500 credits after Nanite 2 has been researched and any advanced tech base (supremacy, expansion, tactical, shipyard) has been acquired.
Repairs 180 hull per second, consumes 110 energy per second with a maximum range of 500 meters.
(Nan 2 repairs 120 hull/second, consumes 120 energy/s, 400m range)
This is intended to minimize late-game stalemate situations that often invalidate the use of direct force.
Heavy Scouts:
These are no longer available.
Supremacy:
Seeker 3:
Damage increased to 85 [75]
Lock radius increased to .35
Mass reduced to .5 per missile [1]
Moved back to Starbase.
Protected from reverse engineering.
Expansion:
Booster 3:
Thrust increased to 975 [950]
Fuel consumption reduced to .00084 [.00086]
Prox 2:
Moved to Garrison.
Protected from reverse-engineering.
Prox 3:
Moved to Garrison.
Protected from reverse-engineering.
Tactical:
Stealth Fighters:
Base signature has been increased to .7 [.5]
Lead indicator has been removed
Adv Stealth Fighters:
Base signature has been increased to .7 [.5]
Lead indicator has been removed
LRM Killers:
Signature penalty increased to +.55 (+.25)
Signature Cloak 2:
Signature reduction increased to .65 [.7]
Signature Cloak 3:
Signature reduction increased to .725 [.775]
EW Sniper 1:
Signature penalty while firing increased to .75 [.5]
EW Sniper 2:
Signature penalty while firing increased to .75 [.5]
Shipyard:
PD Skycap turrets:
These have been replaced with vulcan cannon turrets. Vulcan turrets deal slightly more damage than Supremacy’s autocannon turrets, but consume ammo at a higher rate.
Gunships:
Hull reduced to 700 [800]
Lead indicator for pilot weapons has been removed
Corvettes:
Rip time reduced to 12 seconds [20]
Frigates (and equivalents):
Cost increased to 2000 [1200]
Cruisers (and equivalents):
Cost increased to 2400 [1500]
Faction Changes:
Dregkhlar:
Garrison:
Helium Mines:
Disabled.
Gigacorp:
Gigacorp no longer begins the game with enhanced constructors.
Gigacorp now begins the game with patrollers.
General Changes:
Faction Attributes:
Payday modifier reduced to 0 [+.25]
Starting money modifier reduced to 0 [+.25]
He3 Capacity reduced to 1 [1.25]
He3 Speed increased to 1.2 [1]
Station Hull modifier reduced to 1 [1.1]
Station Shield Modifier reduced to 1 [1.1]
Garrison:
Spec mines (Ca, Ur, Si):
Disabled.
Patrollers:
Scale increased to 14.55 [13.22]
Newly available:
Gigacorp can now purchase an upgrade in Garrison for 7,500 credits that upgrades all existing and future light bases into minor bases which do not generate income.
Expansion:
Lxy Interceptors:
Lead indicator removed.
Supremacy:
Lxy Fighters:
Lead indicator removed.
Tactical:
Lxy Stealth Fighters:
Medium shields removed.
Rip time reduced to 12 seconds [15]
Ga’Taraan Federation:
Shipyard:
Assault Carriers:
Disabled.
Guardians:
Hitpoints reduced to 650 [700]
Iron Coalition:
Faction Attributes:
He3 Speed increased to 1 [.85]
Supremacy:
Enhanced Fighter:
Scale reduced to 13.24 [14.94]
Advanced Fighter:
Scale reduced to 13.24 [14.94]
Omicron Hive:
Garrison:
Scouts/Adv Scouts:
Scale reduced to 18 [19]
Technoflux:
Garrison:
Adv Scouts:
With the advent of Nanite 3, the second nanite mount on these has been removed.
Tactical:
SRP Killers:
Signature penalty increased to .55 [.25]