XC05

From the Dark Nebula, a new star is born.
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

Due to the way station upgrades interact with constructors, it is possible for Gigacorp to deploy its initial minor base constructors, research their minor base upgrade immediately, and then purchase an additional set of minor base constructors as soon as it is complete. This also works with any constructor that builds any base which can be upgraded - purchasing the constructor and then upgrading the base will allow you to purchase another constructor of the same base type. I will be watching this very closely.

Core file: http://www.mediafire.com/?5irzsiz18vsjdjl

Code: Select all

General Changes:
    Damage Modifiers:
        DM14 (Hunters, Lightning):
            Modifier vs. Lt/med shield increased to .8 [.5]
    Garrison:
        Seeker 1:
            Damage increased to 70 [60]
            Lock radius increased to .33333
            Mass reduced to .75 per missile [1]
        Seeker 2:
            Damage increased to 70 [60]
            Lock radius increased to .33333
            Mass reduced to .5 per missile [1]
            Protected from reverse engineering.
        ER Nanite 1:
            Hull repaired per second reduced to 80 [90]
        ER Nanite 3:
            Added.
            Available for purchase from the garrison for $7,500 credits after Nanite 2 has been researched and any advanced tech base (supremacy, expansion, tactical, shipyard) has been acquired.
            Repairs 180 hull per second, consumes 110 energy per second with a maximum range of 500 meters.
            (Nan 2 repairs 120 hull/second, consumes 120 energy/s, 400m range)
            This is intended to minimize late-game stalemate situations that often invalidate the use of direct force.
        Heavy Scouts:
            These are no longer available.
    Supremacy:
        Seeker 3:
            Damage increased to 85 [75]
            Lock radius increased to .35
            Mass reduced to .5 per missile [1]
            Moved back to Starbase.
            Protected from reverse engineering.
    Expansion:
        Booster 3:
            Thrust increased to 975 [950]
            Fuel consumption reduced to .00084 [.00086]
        Prox 2:
            Moved to Garrison.
            Protected from reverse-engineering.
        Prox 3:
            Moved to Garrison.
            Protected from reverse-engineering.
    Tactical:
        Stealth Fighters:
            Base signature has been increased to .7 [.5]
            Lead indicator has been removed
        Adv Stealth Fighters:
            Base signature has been increased to .7 [.5]
            Lead indicator has been removed
        LRM Killers:
            Signature penalty increased to +.55 (+.25)
        Signature Cloak 2:
            Signature reduction increased to .65 [.7]
        Signature Cloak 3:
            Signature reduction increased to .725 [.775]
        EW Sniper 1:
            Signature penalty while firing increased to .75 [.5]
        EW Sniper 2:
            Signature penalty while firing increased to .75 [.5]
    Shipyard:
        PD Skycap turrets:
            These have been replaced with vulcan cannon turrets. Vulcan turrets deal slightly more damage than Supremacy’s autocannon turrets, but consume ammo at a higher rate.
        Gunships:
            Hull reduced to 700 [800]
            Lead indicator for pilot weapons has been removed
        Corvettes:
            Rip time reduced to 12 seconds [20]
        Frigates (and equivalents): 
            Cost increased to 2000 [1200]
        Cruisers (and equivalents):
            Cost increased to 2400 [1500]
        


Faction Changes:

    Dregkhlar:
        Garrison:
            Helium Mines:
                Disabled.
    Gigacorp:
        Gigacorp no longer begins the game with enhanced constructors.
        Gigacorp now begins the game with patrollers.
        General Changes:
            Faction Attributes:
                Payday modifier reduced to 0 [+.25]
                Starting money modifier reduced to 0 [+.25]
                He3 Capacity reduced to 1 [1.25]
                He3 Speed increased to 1.2 [1]
                Station Hull modifier reduced to 1 [1.1]
                Station Shield Modifier reduced to 1 [1.1]
                        
        Garrison:
            Spec mines (Ca, Ur, Si):
                Disabled.
            Patrollers:
                Scale increased to 14.55 [13.22]
            Newly available:
                Gigacorp can now purchase an upgrade in Garrison for 7,500 credits that upgrades all existing and future light bases into minor bases which do not generate income.
        Expansion:
            Lxy Interceptors:
                Lead indicator removed.
        Supremacy:
            Lxy Fighters:
                Lead indicator removed.
        Tactical:
            Lxy Stealth Fighters:
                Medium shields removed.
                Rip time reduced to 12 seconds [15]
        
    Ga’Taraan Federation:
        Shipyard:
            Assault Carriers:
                Disabled.
            Guardians:
                Hitpoints reduced to 650 [700]
    Iron Coalition:
        Faction Attributes:
            He3 Speed increased to 1 [.85]
        Supremacy:
            Enhanced Fighter:
                Scale reduced to 13.24 [14.94]
            Advanced Fighter:
                Scale reduced to 13.24 [14.94]
    Omicron Hive:
        Garrison:
            Scouts/Adv Scouts:
                Scale reduced to 18 [19]
    Technoflux:
        Garrison:
            Adv Scouts:
                With the advent of Nanite 3, the second nanite mount on these has been removed.
        Tactical:
            SRP Killers:
                Signature penalty increased to .55 [.25]
Last edited by NightRychune on Fri Jul 08, 2011 12:31 pm, edited 1 time in total.
Archer14
Posts: 936
Joined: Wed Jul 22, 2009 9:58 am
Location: Osijek, Croatia

Post by Archer14 »

Does that make Giga lxy sfs basically regular adv sfs now, except with a little more hull?
ryjamsan wrote:QUOTE (ryjamsan @ Mar 1 2011, 07:07 PM) Spidey let it go, I have reformed MW and taken him under my wing:)
phoenix1 wrote:QUOTE (phoenix1 @ Nov 16 2014, 05:12 PM) I'll make sure to never make you a commander again :P
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Extra missile, lower rip time, but yes, seems pretty basic. Maybe time to go back to inf. cloaking?
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

there will never be an infinite cloaking mechanic again
Archer14
Posts: 936
Joined: Wed Jul 22, 2009 9:58 am
Location: Osijek, Croatia

Post by Archer14 »

So basically Giga lxy sfs have nothing to make them special? Also the fact that it costs $500 when you can get a bit cheaper one with almost all the same things on it for nothing?
ryjamsan wrote:QUOTE (ryjamsan @ Mar 1 2011, 07:07 PM) Spidey let it go, I have reformed MW and taken him under my wing:)
phoenix1 wrote:QUOTE (phoenix1 @ Nov 16 2014, 05:12 PM) I'll make sure to never make you a commander again :P
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

standard and adv sfs no longer have inherent lead indicators

lxy sfs have extra missile capacity (seeker 3 on a lxy sf will give you 8 missiles per rack, and seeker 3 is going to be VERY worthwhile to use), inherent lead indicators, and a faster rip time

i'd say they're worthwhile to deploy, but handing out lxy ships like candy to idiot voobs is not a good idea anymore
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

do vulcans have the same dmg class as snipers as they did in dn? or are they ac dmg class now
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

they're the ac/skycap damage class
Gandalf2
Posts: 3943
Joined: Wed Oct 13, 2004 7:00 am
Location: W. Midlands, UK

Post by Gandalf2 »

Yay nan 3. First discussed like 3 years ago. Well worth an experiment with it.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

NightRychune wrote:QUOTE (NightRychune @ Jul 8 2011, 02:52 PM) they're the ac/skycap damage class
then whats the point?
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
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