Page 1 of 1

Posted: Thu Jun 30, 2011 2:54 am
by Weedman
http://dl.dropbox.com/u/11821704/tf_sounddef.zip

Above is the standard sounddef, no custom voicechats, TF pe guns match true firing rate, eliminating buzz sound when firing weapons


Below is the top gun vc with tf pe gun change
http://dl.dropbox.com/u/11821704/tf_topgun.zip


I recommend you back up your existing files

Posted: Thu Jun 30, 2011 10:29 am
by Adept
Awesome Weed! Any idea if that's the sound that causes the TF crashes?

Posted: Thu Jun 30, 2011 12:35 pm
by Weedman
When I have tf ctd'd I've been pulling the trigger,

yes

Posted: Fri Jul 01, 2011 4:32 pm
by Shizoku
If I want to keep the vcs that I have should I should take the sounddef.mdl? Will I still crash without an updated quickchat.mdl?

Posted: Sat Jul 02, 2011 12:23 am
by Psychosis
what specific lines need to be changed? from what to what?

Posted: Sat Jul 02, 2011 9:05 am
by pkk
Psychosis wrote:QUOTE (Psychosis @ Jul 2 2011, 02:23 AM) what specific lines need to be changed? from what to what?
Just for you, left new one, right side old one:


Posted: Thu Jul 07, 2011 11:53 am
by Weedman
In your case Shiz I would manually edit the sounddef with the changes in pkks picture

the custom vc you have are in sounddef and voicechat, if sounddef is overwritten and voicechat left as it is, you will crash i believe

Posted: Thu Jul 07, 2011 11:55 am
by Weedman
new lines, replace plasmamini1burst repeat firesound etc etc with

plasmamini1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.079864, ImportWave("plasmamini1")))));
plasmamini2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.078118, ImportWave("plasmamini2")))));
plasmamini3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.082313, ImportWave("plasmamini3")))));
plasmagat1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100658, ImportWave("plasmagat1")))));
plasmagat2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100317, ImportWave("plasmagat2")))));
plasmagat3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100385, ImportWave("plasmagat3")))));
plasmaac1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.082404, ImportWave("plasmaac1")))));
plasmaac2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.083084, ImportWave("plasmaac2")))));
plasmaac3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.083220, ImportWave("plasmaac3")))));

Posted: Thu Jul 07, 2011 2:57 pm
by Shizoku
Thanks weedo.

Posted: Fri Jul 08, 2011 4:01 am
by Psychosis
thanks weed and PKK, don't want to mess up my other modifications for this fix