Posted: Mon Apr 11, 2011 12:53 pm
IMO the current incarnation of tf pe gat, mg and ac are broken, so I modified my sounddef, and they sound better to me
I was experiencing static noise on trigger hold for those guns, anyone else?
This is the culprit:
I changed default repeatfiresound= 0.125 of the following values to this:
plasmamini1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.079864, ImportWave("plasmamini1")))));
plasmamini2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.078118, ImportWave("plasmamini2")))));
plasmamini3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.082313, ImportWave("plasmamini3")))));
plasmagat1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100658, ImportWave("plasmagat1")))));
plasmagat2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100317, ImportWave("plasmagat2")))));
plasmagat3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100385, ImportWave("plasmagat3")))));
plasmaac1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.082404, ImportWave("plasmaac1")))));
plasmaac2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.083084, ImportWave("plasmaac2")))));
plasmaac3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.083220, ImportWave("plasmaac3")))));
why? bc miniguns fire 12 shots / second, and repeat fire sound only repeats every 0.125 seconds no matter what, the bullets and sound do not match, same for autocannon i believe, gat is slightly slower, at 10 shots per second i believe
I was experiencing static noise on trigger hold for those guns, anyone else?
This is the culprit:
I changed default repeatfiresound= 0.125 of the following values to this:
plasmamini1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.079864, ImportWave("plasmamini1")))));
plasmamini2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.078118, ImportWave("plasmamini2")))));
plasmamini3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.082313, ImportWave("plasmamini3")))));
plasmagat1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100658, ImportWave("plasmagat1")))));
plasmagat2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100317, ImportWave("plasmagat2")))));
plasmagat3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(0.000023, 0.100385, ImportWave("plasmagat3")))));
plasmaac1BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.082404, ImportWave("plasmaac1")))));
plasmaac2BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.083084, ImportWave("plasmaac2")))));
plasmaac3BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(150, ASRSound(0.000023, 0.083220, ImportWave("plasmaac3")))));
why? bc miniguns fire 12 shots / second, and repeat fire sound only repeats every 0.125 seconds no matter what, the bullets and sound do not match, same for autocannon i believe, gat is slightly slower, at 10 shots per second i believe