Page 1 of 6

Posted: Sun Feb 20, 2011 9:13 pm
by NightRychune
XC: Virulence (Iron Coalition) vs. Sheffwill (Rixian Unity), Star, 1.0 starting, 1.0 total, normal resources, treasures on

-XT goes low with both cons
-SysX goes high with their op con
-XT redirects through our center middle sector in preparation to stop SysX's con push
-XT's tp plants on the U rock in the low center sector
-SysX's con looks to be pushing to our center middle but is redirected
-SysX's interceptors withdraw from con defense to attempt to stop our con from pushing to their forward center
-XT takes advantage of this and rushes SysX's op con, destroying it
-XT's op con is redirected and builds in our center middle
-XT'ss expansion builds
-SysX buys another outpost and builds it next to their home low
-XT loses two full miners, but SysX also loses a miner
-SysX builds an expansion in their home and gets basic ints up
-XT buys another TP and Op con and sends them high
-SysX attempts to push another outpost con high but it is destroyed
-XT's outpost builds high center, securing our map position, while our TP builds high next to our home
-XT mines out our back center outpost while SysX scrapes as much money as they can manage
-XT loses an undefended empty miner high near our TP to a scout swarm
-SysX buys enhanced cons and miners
-SysX attempts to build an outpost high next to their home and it barely succeeds
-SysX manages to scrape up enough money for bombers and another outpost con
-XT attempts to push an outpost con to their forward center via our expansion
-XT's op con is recalled and re-sent after a minute to allow XT to regroup from a brutal offensive
-SysX sends an outpost constructor to the same sector
-XT's heavy ints finally come online after our outpost builds
-Broodwich launches a bomber with all of SysX on the bomb train
-Someone asks "should we sit in base?" I say "What the $#@! no go $#@!ing kill everyone"
-XT's heavy interceptor swarm is deployed
-Weedman takes point and our interceptors form up on him
-XT's heavy interceptors engage the enemy
-Within 3 seconds of engaging the bomb run, all SysX targets are destroyed
-XT prepares an enhanced sup con and HTTs to end the game
-SysX resigns at the 40 minute mark

Posted: Sun Feb 20, 2011 9:18 pm
by Dome


Small game since Sysx only showed 11. XT showed 19.

Posted: Sun Feb 20, 2011 9:18 pm
by Archer14
Nice domination XT. Secured map early and kept it, gj

Posted: Sun Feb 20, 2011 9:19 pm
by kramari
I thought you don't resign squad games...
9 minutes or 40 minutes doesn't make a difference

Posted: Sun Feb 20, 2011 9:19 pm
by Shizoku
Perhaps we do need a league as even sysx doesn't seem to be showing much more than 10 to games.

Posted: Sun Feb 20, 2011 9:47 pm
by Broodwich
kramari wrote:QUOTE (kramari @ Feb 20 2011, 01:19 PM) I thought you don't resign squad games...
9 minutes or 40 minutes doesn't make a difference
some people thinkt hat because xt did it to us we can do it back :P

Posted: Sun Feb 20, 2011 9:51 pm
by NightRychune
the only reason we did it was so we would have more time to play another game!

Posted: Sun Feb 20, 2011 9:53 pm
by RedLion
Shizoku wrote:QUOTE (Shizoku @ Feb 20 2011, 10:19 PM) Perhaps we do need a league as even sysx doesn't seem to be showing much more than 10 to games.
I know I haven't been around long, but for as long as I've been here I've always seen better turnouts in league/turney games than regular games. Especially so from squads with a deep roster.

Posted: Sun Feb 20, 2011 9:55 pm
by NightRychune
XT shows the same amount of people whether or not it's a "league" or "tournament"

i'm not sure why other squads can't do the same!

Posted: Sun Feb 20, 2011 10:02 pm
by RedLion
Maybe because they have been spoiled by the sense of competitiveness an organized tournament brings?


Not trying to justify anyone btw, just stating what I've observed so far.