I installed the alpha (and this is also the first time I'm trying CortUI

).
It looks very, very pretty, and so far (well, after spending some time experimenting in a solo game) I don't seem to have any real problems with it.
Only a couple minor things I've noticed (I don't know if these are known issues or not): One, when you are docked at base, and are viewing the sector in F3 and target something, the ETA shown in the target window on the upper right makes not very much sense. O_o The ETA is obviously meaningless, and will just show some garbled numbers. If possible, maybe just disable the ETA in this view?
Edit again: The target window when you're docked and in F3 will also show a
range, and the way this works also doesn't entirely make sense. If you view this right after a game launches, without actually launching from base first, it seems the range shown will be the target's distance from the centre of the sector (which will usually be the same as distance from your starting garr, of course, but, say, on Brawl, where the garrison is not in the middle of the map at the start, the distance will clearly be from the very middle of the sector). I guess that's something connected with how Allegiance works, and there's no way to "fix" it. Once you've launched and re-docked, it seems the range will be shown from whatever station you're docked at, which makes sense (though isn't necessarily more useful than distance from centre of sector, I guess

). If you transfer using the F8 menu, however, this won't change: Range will still be shown from the last station you *docked at*, even if that's not actually the station you're "in" right now. Launching and re-docking at the station you've transferred to will change this.
If looking at other sectors in F3 while docked, incidentally, the range shown will be from the "equivalent point" in this sector. I mean, if you're docked at, say, a base that is on the "lower right" of the map in Pohoja, and then look at Bragi in F3 and select something as a target there, the range shown will be from a point at the "lower right" of Bragi -- the same point that you're docked at
in Pohoja.
Anyway, I know it's an alpha, so maybe none of this really matters.
Generally the ETA readout is really neat. Edit: It's a bit disorienting that it's based
just on your speed and distance from target, so even if you're headed directly
away from a target, for example, the ETA will still be there, and will actually be going *down* if you're accelerating very quickly. But I suppose that's the only way for it to make any sense at all. I like how it switches instantly to "speed" when the target starts moving, like when a miner leaves a rock. I'd rather have the speed readout than an ETA for moving targets, actually, even if some useful moving-target-ETA formula is made.
One other minor problem: For long target names target
types, sometimes the "type" in the target window will overlap with the ETA/Speed numbers. For example, if you've targeted a "Enh Sm Constructor", the target's name type will take up two lines of text on the upper-right, and the second line will take up the same space as the ETA/Speed readout, making both hard to read.
That's all I've noticed so far. Generally, this HUD is awesome and very pretty, and thank you for making and releasing it.
