1337 core

Development areas for Allegiance core (IGC) design.
Malicious Wraith
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Post by Malicious Wraith »

I heavily approve of this core.

It has some nice balances, but it might play TAC Heavy with PP nerf and Tac buff.
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Death3D
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Post by Death3D »

I for one welcome our new 1337 overlords.
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Spunkmeyer
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Post by Spunkmeyer »

ryjamsan wrote:QUOTE (ryjamsan @ Jan 19 2011, 06:43 PM) you remove carriers to SY but leave SY cost's hi. This totaly removes any reason to EVER go sup and feeds the int whores.
To an extent, Ryj, and it boosts tac. That's not bad given the usual complete absence of tac.

Not bad pkk. I'd rather see carriers stay in gar though without rip capability - so they could help exp.
Or perhaps they could be more expensive and have less of a rip capability.

It'd be interesting to see if exp can match tac with these settings. The main issue will be escorting constructors. I think the fuel nerf should be sufficient.
Last edited by Spunkmeyer on Thu Jan 20, 2011 5:01 am, edited 1 time in total.


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NightRychune
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Post by NightRychune »

killing a huge number of things that contribute to fast-paced, active gameplay is not a good thing
OTDT_Hunter
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Post by OTDT_Hunter »

As much as I would like Allegiance to be like the old AZ days where going any tech was fun. Losing the fast pace like Night said could make for very boring games. I can't imagne a Tac vs Tac for 3 hour game being to much fun. Espeically if Tac vs Tac is played as much as Exp vs Exp is now.
Last edited by OTDT_Hunter on Thu Jan 20, 2011 5:18 am, edited 1 time in total.
Spunkmeyer
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Post by Spunkmeyer »

Will you please get this goddamn thing on AU so we can check it out? Sheesh...


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pkk
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Post by pkk »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Jan 22 2011, 10:02 PM) Will you please get this goddamn thing on AU so we can check it out? Sheesh...
It's still experimental, this shouldn't get on AU yet. Maybe we can try it on a squadgame.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Spunkmeyer
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Post by Spunkmeyer »

Well...You won't get any "experiments" if it's not on AU =) Organizing a squad game takes a lot of effort, you'll end up with a lot of pissed people if it ends up being unplayable.

Dunno, talk to TE? I don't think AU needs to be a "sacred' place for only mainstream cores. The file sizes are small, the download time is minimal.


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Clay_Pigeon
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Post by Clay_Pigeon »

pkk wrote:QUOTE (pkk @ Jan 19 2011, 04:01 PM) Good interjection... So ripcord energy of SF/Fig needs to be 1321... :glare:
No, sillyface. Ripcord energy needs to be 1337!
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Adept
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Post by Adept »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Jan 23 2011, 04:11 PM) No, sillyface. Ripcord energy needs to be 1337!
WIN!

Also pkk, I'm sure we can try this out in a GB vs. RT if you want. It would be quite interesting to see the fuel reduction in play.
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