Posted: Wed Oct 06, 2010 12:39 pm
-INSTRUCTIONS FOR BETA WEDNESDAY:
If you do not already have it installed, you will need to install the Visual C++ 2008 Redistributable. You should also make sure you have the latest DirectX 9 Start with an up to date Allegiance install (make sure you can play on the regular servers).
In ASGS select "Allegiance -> Beta Mode".
Still in ASGS, select "Help -> Update / Repair Critical Files".
Click "Login". The updater will run again, downloading the beta client.
After the updater has finished, click "Login" again.
Enjoy the beta! Find or create a new game and test away!
When you are done, there are a couple steps to get back on the regular servers.
Turn off beta mode "Allegiance -> Beta Mode".
Revert to the regular client "Help -> Update / Repair Critical Files"
Play as normal!
CC_10 is available if you guys desire it, someone will just have to start a new game for it.
Please file all bug reports here.
Thank you all for testing.
note: The artwork error from last week is still present if you were getting it. I got rather busy early this week so didn't get around to fixing it in time for today. My apologies.
If you do not already have it installed, you will need to install the Visual C++ 2008 Redistributable. You should also make sure you have the latest DirectX 9 Start with an up to date Allegiance install (make sure you can play on the regular servers).
In ASGS select "Allegiance -> Beta Mode".
Still in ASGS, select "Help -> Update / Repair Critical Files".
Click "Login". The updater will run again, downloading the beta client.
After the updater has finished, click "Login" again.
Enjoy the beta! Find or create a new game and test away!
When you are done, there are a couple steps to get back on the regular servers.
Turn off beta mode "Allegiance -> Beta Mode".
Revert to the regular client "Help -> Update / Repair Critical Files"
Play as normal!
CC_10 is available if you guys desire it, someone will just have to start a new game for it.
Please file all bug reports here.
Thank you all for testing.
note: The artwork error from last week is still present if you were getting it. I got rather busy early this week so didn't get around to fixing it in time for today. My apologies.