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Posted: Wed Oct 06, 2010 12:10 pm
by jinox
Hi,

I have been wondering, if it is possible to reduce the booster "flame" size.

Sure, it is fancy and quite a highlight to see a bunch of ships boosting away. BUT generally I suck at aiming and having someone boosting right away, I suck even more, since I can not see my own bullets due to the flame, when flying q u i t e near of the enemy vessel.

So the question is: How is the booster implemented in the code and how "easy" is it to mod that... It presumably is not as easy as the GAT mods - right?

Posted: Wed Oct 06, 2010 1:17 pm
by SpkWill
Check your graphics options. I have it set on 0 or whatever, much easier to shoot people in the back.

Posted: Wed Oct 06, 2010 1:26 pm
by Icky
Sheff is referring to disabling particles, I think.

The other side effect of this is you don't see the ripcord sparkles.

Posted: Wed Oct 06, 2010 1:32 pm
by jinox
Icky wrote:QUOTE (Icky @ Oct 6 2010, 03:26 PM) Sheff is referring to disabling particles, I think.

The other side effect of this is you don't see the ripcord sparkles.
Hmm. That is sad. I will try though and am ashamed I haven't tried that before.

Posted: Wed Oct 06, 2010 1:39 pm
by pkk
Booster effect is a texture. I already modded it, see my blog.

Posted: Wed Oct 06, 2010 2:28 pm
by Makida
I think the real question is, can the code be changed to allow booster exhaust to be weaponised?

Posted: Wed Oct 06, 2010 2:56 pm
by lexaal
Same is true for proxdamage.

But "setting booster to 0" means also that you don't see the enemy boosting away. A smaller flame would be nice.

Posted: Wed Oct 06, 2010 2:57 pm
by jinox
girlyboy wrote:QUOTE (girlyboy @ Oct 6 2010, 04:28 PM) I think the real question is, can the code be changed to allow booster exhaust to be weaponised?
By initiating an autocatalytic reaction and explosion of the ship or in the sense of the kraken's ink? :whistle: Edit: Neither of those.

@Lexaal
You can still hear them boosting however.

@PKK's next post
Yet my subsequent question must be even stupider...

Thnx for providing.

Posted: Wed Oct 06, 2010 2:58 pm
by pkk
girlyboy wrote:QUOTE (girlyboy @ Oct 6 2010, 04:28 PM) I think the real question is, can the code be changed to allow booster exhaust to be weaponised?
Of course you can change the code. That is a real stupid question.

BTW, the texture of booster effect is f102bmp.mdl (with R6 it should be e_boosterbmp.mdl).

Posted: Wed Oct 06, 2010 4:28 pm
by fwiffo
girlyboy wrote:QUOTE (girlyboy @ Oct 6 2010, 07:28 AM) I think the real question is, can the code be changed to allow booster exhaust to be weaponised?
when this happens will retire fwiffo and be known as "thraddash"