Hi,
I have been wondering, if it is possible to reduce the booster "flame" size.
Sure, it is fancy and quite a highlight to see a bunch of ships boosting away. BUT generally I suck at aiming and having someone boosting right away, I suck even more, since I can not see my own bullets due to the flame, when flying q u i t e near of the enemy vessel.
So the question is: How is the booster implemented in the code and how "easy" is it to mod that... It presumably is not as easy as the GAT mods - right?
Booster - Size
Sheff is referring to disabling particles, I think.
The other side effect of this is you don't see the ripcord sparkles.
The other side effect of this is you don't see the ripcord sparkles.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
Booster effect is a texture. I already modded it, see my blog.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
By initiating an autocatalytic reaction and explosion of the ship or in the sense of the kraken's ink? Edit: Neither of those.girlyboy wrote:QUOTE (girlyboy @ Oct 6 2010, 04:28 PM) I think the real question is, can the code be changed to allow booster exhaust to be weaponised?
@Lexaal
You can still hear them boosting however.
@PKK's next post
Yet my subsequent question must be even stupider...
Thnx for providing.
Last edited by jinox on Wed Oct 06, 2010 3:58 pm, edited 1 time in total.
Of course you can change the code. That is a real stupid question.girlyboy wrote:QUOTE (girlyboy @ Oct 6 2010, 04:28 PM) I think the real question is, can the code be changed to allow booster exhaust to be weaponised?
BTW, the texture of booster effect is f102bmp.mdl (with R6 it should be e_boosterbmp.mdl).
Last edited by pkk on Wed Oct 06, 2010 2:59 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.