Posted: Thu Aug 26, 2010 6:26 am
For all factions' miners:
115 second average round trip from gar/op/tech base in middle of sector
95 second average round trip from ref in middle sector
TF basic miners
Max speed: 90 mps
Time at rock: 25 seconds
Full load: 3960 credits
Average transit time from/to gar: 2:20
Average transit time from/to ref: 2:00
IC basic miners
Max speed: 100
Time at rock: 1:20
Full load: 5400
Average transit time from(rock,tp)/to gar/op/tech base: 3:10
GT basic miners
Max speed: 100
Time at rock: 1:50
Full load: 7440
Average transit time from/to gar/op/tech base: 3:40
Rixian basic miners
Max speed: 100
Time at rock: 1:30
Full load: 7200
Bios basic miners
Max speed: 100
Time at rock: 1:30
Full load: 7200
Belters basic miners
Max speed: 115
Time at rock: 2:00
Full load: 7200
Omicron Hive basic miners
Max speed: 96
Time at rock: 1:10
Full load: 6120
Gigacorp
Max speed: 110
Time at rock: 1:52
Full load: 9000
Dreg basic miners
Max speed: 115
Time at rock: 1:44
Full load: 7290
I only did average transit time for the first three factions listed here cause its basic math and no one cares/it isn't important.
TF miners are supposedly slow... but their max speed is only 10 mps slower than average, yet they mine at 200% the speed of average. Thrust multipliers for all miners are the same.
Granted miner capacity for TF is .55(55% of default) but TF is a partialing faction. You don't need much money to get ints/yield/damage/whatever up pretty quickly at any total money setting. I focus on TF exp because barely anyone goes TF sup anymore since any other factions ints destroy TF figs with ease.
I recommend that refineries be removed for TF. Other options might be to make their tech more expensive, make their miners actually slow(60-70 mps max speed), or increase their mining time.
The ability to ripcord to a TF miner with a dual-gat plasgen dropping scout is cheesy enough, but the fact that TF can mine so fast is in my opinion where the faction gets the biggest advantage over all other factions... and is why it's getting overplayed the most by commanders/players that love expansion(me/the majority).
115 second average round trip from gar/op/tech base in middle of sector
95 second average round trip from ref in middle sector
TF basic miners
Max speed: 90 mps
Time at rock: 25 seconds
Full load: 3960 credits
Average transit time from/to gar: 2:20
Average transit time from/to ref: 2:00
IC basic miners
Max speed: 100
Time at rock: 1:20
Full load: 5400
Average transit time from(rock,tp)/to gar/op/tech base: 3:10
GT basic miners
Max speed: 100
Time at rock: 1:50
Full load: 7440
Average transit time from/to gar/op/tech base: 3:40
Rixian basic miners
Max speed: 100
Time at rock: 1:30
Full load: 7200
Bios basic miners
Max speed: 100
Time at rock: 1:30
Full load: 7200
Belters basic miners
Max speed: 115
Time at rock: 2:00
Full load: 7200
Omicron Hive basic miners
Max speed: 96
Time at rock: 1:10
Full load: 6120
Gigacorp
Max speed: 110
Time at rock: 1:52
Full load: 9000
Dreg basic miners
Max speed: 115
Time at rock: 1:44
Full load: 7290
I only did average transit time for the first three factions listed here cause its basic math and no one cares/it isn't important.
TF miners are supposedly slow... but their max speed is only 10 mps slower than average, yet they mine at 200% the speed of average. Thrust multipliers for all miners are the same.
Granted miner capacity for TF is .55(55% of default) but TF is a partialing faction. You don't need much money to get ints/yield/damage/whatever up pretty quickly at any total money setting. I focus on TF exp because barely anyone goes TF sup anymore since any other factions ints destroy TF figs with ease.
I recommend that refineries be removed for TF. Other options might be to make their tech more expensive, make their miners actually slow(60-70 mps max speed), or increase their mining time.
The ability to ripcord to a TF miner with a dual-gat plasgen dropping scout is cheesy enough, but the fact that TF can mine so fast is in my opinion where the faction gets the biggest advantage over all other factions... and is why it's getting overplayed the most by commanders/players that love expansion(me/the majority).