Posted: Fri Aug 13, 2010 6:09 am
I just joined a stacked game, yellow stack over blue. I join blue.
We're IC exp, vs dreg exp. Both have heavies, htts, mini1, nan2. We lose an op, we cap and op, random stuff. We push an htt through middle on hihigher, capping the exp. One U rock left close to them, me and Razor go camp the u rock. While screaming to the team, to either bring hvys and camp U rock, or to bring htt run. Htt shows up, solo, i deprobe in front of it, 2 lt ints launch, I pwn nuke, other finishing cashto off. No nan comes, no other ints, half the team is DMing at this point in time. Fine w/e we dont kill the OP.
We continue to scream "bring hvy ints low, we camp u rock/op and win the game", Cashto, and majority of the team, continue to DM for a couple minutes, then launch 2 failed HTT runs on random OPs that have no real significance.
Suprise Suprise EXP conn appears next to rock, I solo it down to 70% health before it builds. 2 more hvy ints, and it was dead conn, and game over. However everyone is off following cashto around on some idiotic crusade for outposts in systems that do not have He3, All the while failing at these runs with nan2, against dreg lt ints with mini1.
What has happened that people have forgotten how to win games? I left the team promply for its idiocy, and once again I learned why anti stacking is just not worth my time. Completely clueless people following another clueless(cashto) does not make for a fun game. Its possible my team may still win, sure, its possible, but we took a surefire win, and threw it all away, because cash wants to pad his base capture stats.
Fanfreakingtastic.
Maybe this deserves to be in a rant, I dunno, but it was mega fail.
*Update*
Blues comm was elzam on a hider. Life makes sense now. Oh, and yellow recapped old exp, and a new exp, and ended game with tac, sup, exp x3.
LULZ
Anyway, back to coding I go.
We're IC exp, vs dreg exp. Both have heavies, htts, mini1, nan2. We lose an op, we cap and op, random stuff. We push an htt through middle on hihigher, capping the exp. One U rock left close to them, me and Razor go camp the u rock. While screaming to the team, to either bring hvys and camp U rock, or to bring htt run. Htt shows up, solo, i deprobe in front of it, 2 lt ints launch, I pwn nuke, other finishing cashto off. No nan comes, no other ints, half the team is DMing at this point in time. Fine w/e we dont kill the OP.
We continue to scream "bring hvy ints low, we camp u rock/op and win the game", Cashto, and majority of the team, continue to DM for a couple minutes, then launch 2 failed HTT runs on random OPs that have no real significance.
Suprise Suprise EXP conn appears next to rock, I solo it down to 70% health before it builds. 2 more hvy ints, and it was dead conn, and game over. However everyone is off following cashto around on some idiotic crusade for outposts in systems that do not have He3, All the while failing at these runs with nan2, against dreg lt ints with mini1.
What has happened that people have forgotten how to win games? I left the team promply for its idiocy, and once again I learned why anti stacking is just not worth my time. Completely clueless people following another clueless(cashto) does not make for a fun game. Its possible my team may still win, sure, its possible, but we took a surefire win, and threw it all away, because cash wants to pad his base capture stats.
Fanfreakingtastic.
Maybe this deserves to be in a rant, I dunno, but it was mega fail.
*Update*
Blues comm was elzam on a hider. Life makes sense now. Oh, and yellow recapped old exp, and a new exp, and ended game with tac, sup, exp x3.
LULZ
Anyway, back to coding I go.