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Posted: Tue Jul 27, 2010 9:00 pm
by Spinoza
I wonder if the reticules (centerinbmp.mdl, centeroutbmp.mdl) must be 64x64.
I did not find a call for this in dialog.mdl, if this is used in another .mdl or is hardcoded, IDK.

While I have your attention, what about other HUD elements like the lead indicator and radar icons?
I'm guessing at least some of these are hardcoded (12x12 seems to be typical) but if some of these are flexible and can be made larger it would be very interesting for all sorts of reasons.

Posted: Tue Jul 27, 2010 9:41 pm
by Andon
I have experimented with the reticule and radar icons.

The reticule is quite flexible, auto-centering iirc.

Radar icons can be whatever size, but the issue is they are also that size in the minimap. If someone coded a resize for the minimap they would be much better, but as it stands they are 16x16 or smaller.

I have not played with odd-shaped files of either

Posted: Wed Jul 28, 2010 3:36 am
by Spinoza
Andon wrote:QUOTE (Andon @ Jul 28 2010, 12:41 AM) I have experimented with the reticule and radar icons.

The reticule is quite flexible, auto-centering iirc.

Radar icons can be whatever size, but the issue is they are also that size in the minimap. If someone coded a resize for the minimap they would be much better, but as it stands they are 16x16 or smaller.

I have not played with odd-shaped files of either
`yt :)

This is excellent. I was looking for inspiration for my HUD work in a book on the history of combat aircraft and I fancy trying the opposite of the trend to make tiny reticules and removing the green aim cue.

Re: minimap icons, that's something worth keeping in mind. The worst part of resizing the minimap is IMHO the background texture.
Something else to remember is that there are icons which do not appear in the minimap, such as missiles, mines, towers, Alephs and floating items.
These are fair game and there are distinct advantages to making only them bigger.

I'll run some tests and report.

Posted: Wed Jul 28, 2010 3:39 am
by Psychosis
really? can we actually make it BIGGER than a 64x64? or will it just shrink?

Posted: Wed Jul 28, 2010 5:58 am
by Andon
There's no auto-resize code in Alleg AFAIK

Posted: Wed Jul 28, 2010 6:46 am
by Adept
When I finally get a modern monitor I'll have to make a larger version of TehBox, and probably of the whole Thin Gauge hud. It's working fine for me now at my primitive 1024 x 768 monitor, but I can see problems ahead after a few more paychecks.

Posted: Wed Jul 28, 2010 8:07 am
by Spinoza
Adept wrote:QUOTE (Adept @ Jul 28 2010, 09:46 AM) When I finally get a modern monitor I'll have to make a larger version of TehBox, and probably of the whole Thin Gauge hud. It's working fine for me now at my primitive 1024 x 768 monitor, but I can see problems ahead after a few more paychecks.
Exactly why I'm trying to redo Jelloshot.
Re: TehBox, you'll be kissing it goodbye in favor of something much smarter as soon as I'm done cooking for sick people and dog and whatever else gets thrown at me today...

Posted: Thu Jul 29, 2010 5:20 pm
by Spinoza
Endless testing...