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Posted: Tue Jun 15, 2010 12:07 am
by barricuda
Life is hell...after surviving injuries that should have killed me I'm bak atr aleg and once more I m ready to push my faction. Yes the modles textures and. All are scraped but I can whip up more...but I need help. I need someone to assist with texture/skining models and someone who wants to help in milkshape with hitboxed and whatnot...any takerz? I'm sure a quick search will turn up my previous efforts....yeah to much goin on in em...
Posted: Tue Jun 15, 2010 7:25 am
by barricuda
ok any one brave nuff to try there texture/skin hand on this Ripcord?
included in .OBJ / .3DS / wings in zip file ( chances are you will be able to import one of em )
www.timelinetowing.com/rip.zip
pics below
Posted: Tue Jun 15, 2010 8:31 am
by IB_
Isn't that a little excessive?
Posted: Tue Jun 15, 2010 1:44 pm
by barricuda
Alleg was built for @#(! comps...with todays systems I thought I could get away with better grade of base models as there will be only 1 or 2 per sector....its the ships we need to keep simple due to numbers in system, no? Someone correct me if wrong and ill dumb it down more
Posted: Tue Jun 15, 2010 5:22 pm
by TheDevil
i have been going thru some tutorials on texturing and what not...but sadly no internet (using my phone right now) so once my internet is back up i will help u out..(but dont expect too much from me i still a newb at it lol

)
Posted: Wed Jun 16, 2010 8:48 pm
by Adaven
I suspect IB was commenting more on style than on computational load.
Posted: Wed Jun 16, 2010 10:56 pm
by barricuda
well my goal is a break from the norm and ideally a rip is nothing more than an advanced communications array capable of reviving massive bits of data and transmuting this somehow into mater. so in effect its a giant signal receiver/transmitter...i thought this looked the part of a device capable of sending and receiving such signals from sectors away and transmitting it into mater.
and i thought it looked wickedly cool....but if its to much i can dumb it down...what do u all think?
Posted: Thu Jun 17, 2010 12:49 am
by EdDaalleg
IB_ wrote:QUOTE (IB_ @ Jun 15 2010, 03:31 AM) Isn't that a little excessive?
Needs more spikes cowbell.
Posted: Fri Jun 18, 2010 5:34 pm
by barricuda
my basic INT...im thinkin its missin somthing or just to plain, maby that the lack of skin but im not sure yet
Posted: Fri Jun 18, 2010 6:33 pm
by Death3D
If it were somehow possible to texture them so they look exactly like the pics you post barri, that would be wicked awesome. Not really any need for more textures. Elegant and simple.