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Posted: Thu May 06, 2010 2:39 am
by Xeretov
For your viewing pleasure.

CODEChanges from CC_09 to CC_09b
---------------------------------------

****Key - (New value) [Old value] <Notes> ****

Global
- Station descriptions <in the F5 menu> have been rewritten and simplified
- Shipyard
- LRM Killer Swarm 1 damage increased (160) [80]
- LRM Killer Swarm 2 damage increased (200) [100]
- LRM Killer Swarm 1/2 launch count reduced (1) [5]
- LRM Killer Swarm 1/2 reload time reduced (0.6) [3]
- XRM Hunter-Killer <1/2/3> lock time reduced (1/1/0.75) [2/2/1.5]

Iron Coalition
- Shipyard
- Freighter price corrected (900) [800]

Omicron Hive
- General
- New Telerefinery station icon <Courtesy of pkk and Xeretov>
- Garrison
- OH can no longer research tech they can't use <Error fix>
- EW Seismic Can now available for Bombers
- Scout <All levels> scale reduced (19) [23]
- Supremacy
- Fighter/Bombers can no longer load PW A-B Hammer <Instead load the light version>
- PW A-B Hammer <All levels> ammo use increased (8) [4]
- PW A-B Hammer 1 damage increased (24) [12]
- PW A-B Hammer 2 damage increased (40) [20]
- PW A-B Hammer 3 damage increased (56) [28]
- PW LA-B Hammer <All levels> now available <Does half damage of full Hammer>
- Picking up Hammer will now grant the equivalent level A-B Cannon or Missile <And vice-versa>
- Tactical
- Stealth Fighter <All levels> scale reduced (11) [13]
- Stealth Bomber scale reduced (11) [13]
- Shipyard
- OH can no longer research tech they can't use <Error fix>
- EW Hvy Seismic Can now available
- Freighter price corrected (900) [800]

Rixian Unity
- Garrison
- EW Seismic Can now available for Bombers
- Shipyard
- Hvy Seismic Pod now available

Technoflux
- Garrison
- EW Seismic Can now available for Bombers
- Scout <All levels> new model <Courtesy of Raingriffin and pkk>
- Scout <All levels> scale reduced (15) [17]
- Expansion
- PE EMP Can <Both levels> ROF fixed (0.25) [0.3] <Missed change from CC_01>
- Tactical
- Stealth Bomber scale increased (17) [15]
- Shipyard
- EW Hvy Seismic Can now available

Posted: Thu May 06, 2010 3:09 am
by Makida
IIRC -- but I could be wrong -- picking up Rixian and TF AB cannons doesn't grant equivalent AB missiles to missile-using factions, and same goes for the reverse... Shouldn't this be standardized across those two factions and the Omicron's Hammer? Or am I wrong on this? :unsure:

Posted: Thu May 06, 2010 3:28 am
by Xeretov
girlyboy wrote:QUOTE (girlyboy @ May 5 2010, 11:09 PM) picking up Rixian and TF AB cannons doesn't grant equivalent AB missiles to missile-using factions
From the CC_07 changelog:
QUOTE Technoflux
- Expansion
- Picking up SRM EMP will now grant Technoflux A-BS Can <And vice-versa>
- Supremacy
- Picking up SRM A-B Missiles will now grant Technoflux the equivalent level A-B Cannon <And vice-versa>[/quote]
You are correct that Rix Stingers are not linked, but currently thats because there isn't a true equivalent to Stinger 2. AB2 does more damage than AB1 and is researched with basic sup, whereas AB3 does more damage than AB2 and is researched in adv. sup. Rix Stinger 2 is more equivalent to AB3 but is available with basic sup, not adv. It might get linked in a future release though.

By the way: You would have known TF was linked to AB had you looked in ICE. ;)

Posted: Thu May 06, 2010 3:38 am
by Makida
Ah, my bad. >_< That makes sense then. :P

Posted: Thu May 06, 2010 10:46 am
by MrChaos
Okay we are now at CC09b and there is still no Monkey Pod Mk1 and Mk2 upgrade where the return velocity is doubled and doubled again

Fix this please my patience is not infinite

Posted: Thu May 06, 2010 10:49 am
by notjarvis
MrChaos wrote:QUOTE (MrChaos @ May 6 2010, 11:46 AM) Okay we are now at CC09b and there is still no Monkey Pod Mk1 and Mk2 upgrade where the return velocity is doubled and doubled again

Fix this please my patience is not infinite
MrC I believe its in the queue, behind base turrents.

Posted: Thu May 06, 2010 2:28 pm
by Andarvi
MrChaos wrote:QUOTE (MrChaos @ May 6 2010, 12:46 PM) Okay we are now at CC09b and there is still no Monkey Pod Mk1 and Mk2 upgrade where the return velocity is doubled and doubled again

Fix this please my patience is not infinite
I'm all for this as long as the pods mass is squared, then squared again. So when you ram someone they FEEL it.

Posted: Thu May 06, 2010 3:23 pm
by fufi

Posted: Thu May 06, 2010 8:14 pm
by Adept
Scout works. Nice front [___] hitbox too.

The adjustment to the gunmounts seems a bit odd though. :unsure: They are so on the nose that one gets a purple strobe effect when firing.

Posted: Thu May 06, 2010 8:35 pm
by Freyja
Early thoughts...

OH Bombers useful, not sure how much but the bomb runs we did seemed to work fairly well. Bases died without having to wait for coffee to brew.

TF Scouts, I like these models too, they do seem a tad large- having said that need to play another few games to be sure.