Posted: Mon Apr 26, 2010 8:56 pm
Ok - IB and I have a dispute about whether or not the AME documentation is correct when it states that "The aleph location randomizer is VERY smart, it keeps the distance to center within a defined range."
So I created a map to test this effect, and whilst it's no where near as sensitive as the manual makes out, it does definitely happen.
Here's the map I made to test it.
First off the sector with Aleph set far apart.
Now Alephs close together.
In game what do these look like?
Long:
Short:
About a 1k difference. Does this always happen? I tried it again.
Long:
Short:
Again, about a 1k difference. Nothing like what's shown in AME, but real and seemingly reproducible.
So if you want closer or further alephs in your custom maps, set them insanely close or far from the centre. I think that this 1k represents the maximum difference that the randomiser will allow, you can't force maps any further apart than what I have here, or any closer.
So I created a map to test this effect, and whilst it's no where near as sensitive as the manual makes out, it does definitely happen.
Here's the map I made to test it.
First off the sector with Aleph set far apart.
Now Alephs close together.
In game what do these look like?
Long:
Short:
About a 1k difference. Does this always happen? I tried it again.
Long:
Short:
Again, about a 1k difference. Nothing like what's shown in AME, but real and seemingly reproducible.
So if you want closer or further alephs in your custom maps, set them insanely close or far from the centre. I think that this 1k represents the maximum difference that the randomiser will allow, you can't force maps any further apart than what I have here, or any closer.