Map Pack 3

A place to discuss custom maps played by the community.
barricuda
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Post by barricuda »

Raveen wrote:QUOTE (Raveen @ May 7 2010, 02:20 AM) Crossed alephs anoy some more than others. It's something that we advise is to be avoided if possible but there are some maps that can't be made without them.

Personally, they don't bother me at all.
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IB_
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Post by IB_ »

juckto wrote:QUOTE (juckto @ Jun 29 2010, 11:23 PM) I'd still prefer it to be rotated, cause it was based off of HiHigher (Hence the name HiWider).
It's okay, I cut it from the running.

Barr...no, no, no.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Raveen
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Post by Raveen »

Barri, I think Koln was meaning alephs crossing behind sectors, not alephs crossing each other.

Either way those maps give far far too much safe mining and no real chance for fun games. Back sectors are not good for games.
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Koln
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Post by Koln »

Barricuda in your second map you have an aleph that crosses all the map through the mid sector and goes to the enemy home sector. It totally looks like it's an aleph from home to the mid sector.
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barricuda
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Post by barricuda »

Koln wrote:QUOTE (Koln @ Jul 2 2010, 06:04 AM) Barricuda in your second map you have an aleph that crosses all the map through the mid sector and goes to the enemy home sector. It totally looks like it's an aleph from home to the mid sector.
that middle map the aleph connects the 2 home sectors for direct incursion
the universe is a big place...you will not be missed.
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Koln
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Location: Granada, Spain

Post by Koln »

barricuda wrote:QUOTE (barricuda @ Jul 2 2010, 07:14 PM) that middle map the aleph connects the 2 home sectors for direct incursion
Yes, that one. It doesn't seem that the homes are connected, it seems like the homes are connected to the middle sector. You may know it, but if that ever makes it into a map pack (which i doubt after rav's comment) that aleph's gonna cause problems.
Last edited by Koln on Fri Jul 02, 2010 6:50 pm, edited 1 time in total.
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Image ACS grad since 2nd Feb. 2010
WolfDeSol
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Post by WolfDeSol »

I'm going to take a guess and say that the new map pack seems to have stalled a little
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IB_
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Post by IB_ »

I'm currently deciding if I should uninstall allegiance.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
gr4vity
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Post by gr4vity »

Who made lead btw? That map is pretty awesome and I've only discovered it lately.
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WolfDeSol
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Post by WolfDeSol »

gr4vity wrote:QUOTE (gr4vity @ Oct 5 2010, 12:29 PM) Who made lead btw? That map is pretty awesome and I've only discovered it lately.

made by IB according to this
http://www.freeallegiance.org/FAW/index.php/Maps
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When in Rome, do as the Visigoths did
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