Heavy Cloak...

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spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

In his infinite wisdom Lord Xertov has proposed the following.

All HTT's and TT's can now mount Heavy Cloak.

Heavy Cloak 1 moved to Starbase. Heavy Cloak 2 is now moved to Advanced Expansion.

I really like this idea but what do the masses think?
Last edited by spideycw on Thu Mar 11, 2010 3:01 am, edited 1 time in total.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Slice
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Location: Tasmania, Australia

Post by Slice »

That will be awesome, HTT's aren't used enough imo.
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chakotae
Posts: 216
Joined: Fri Nov 02, 2007 9:44 pm

Post by chakotae »

I agree, HTTs do need something. I mean HTTs can be spotted pretty easily, and they are not used enough. If not the cloak idea, at least lower their sig a tiny bit to make them a little harder to spot.

Chak
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juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Ugh. HTTing is unbelievably easy with a hvy cloak. Put all your idiots and whores in ints, and get one decent pilot in the htt. gg.

Woo, belter htt being rammed up to 100mps that doesn't get eyed till it's within 1k of the base. 100mps + if the rammer uses it's boosters.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

I suppose we could institute Lt Cloak only? Or even just regular cloak
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

spideycw wrote:QUOTE (spideycw @ Mar 10 2010, 11:48 PM) I suppose we could institute Lt Cloak only? Or even just regular cloak
regular sig cloak might be fun, but a lt cloak in exp would be good, hell you could even put it on the ints
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Hvy cloak could work, if you nerf the HTT's energy reserves (apart from bios). Maybe recharge too.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Jimen
Posts: 1146
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Location: Boston-ish

Post by Jimen »

juckto wrote:QUOTE (juckto @ Mar 10 2010, 11:44 PM) Ugh. HTTing is unbelievably easy with a hvy cloak. Put all your idiots and whores in ints, and get one decent pilot in the htt. gg.

Woo, belter htt being rammed up to 100mps that doesn't get eyed till it's within 1k of the base. 100mps + if the rammer uses it's boosters.
As opposed to all those other difficult endgame techs like
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Paradigm2
Posts: 1594
Joined: Tue Jul 01, 2003 7:00 am
Location: College Station, TX

Post by Paradigm2 »

Against belts, the hint my be the eyed set of figs boosting into an invisible void over and over again
-Paradigm2
Broodwich
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Location: Raincity

Post by Broodwich »

yeah seriously, as if 10 people boosting around towards your base isnt going to be a dead give away
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