Can't test new map

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Koln
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Post by Koln »

I tried to make a new map and wanted to test it :P so i went to the wiki and set up my own LAN server following the steps. The server works fine, but it doesn't show my new map. I did this maps.txt file in my artwork folder (D:/Juegos/Allegiance/Server/artwork):

Code: Select all

1
2,Testing,test
The map file test.igc is on the same artwork folder, but when i run the game i can only choose one of the default maps.

What am I doing wrong? :sad:

Edit: btw new map is this :P (home sectors are right and left, high and low sectors have far away 0.4 sig alephs)

Last edited by Koln on Fri Feb 26, 2010 3:39 pm, edited 1 time in total.
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Image ACS grad since 2nd Feb. 2010
TurkeyXIII
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Post by TurkeyXIII »

QUOTE 3.4 maps.txt (optional)

Check whether this file exists:

%ProgramFiles%\Microsoft Games\Allegiance\Server\Artwork\maps.txt

If it is not present and you wish to host custom maps, make one. Otherwise, skip this section.

Here is a sample maps.txt file:

28
2,Limited,m2xiblimited
2,Polished,m2xibpolishe
2,Blender,m2xibblender
2,Bowtie,m2xibbowtie
2,Emerald,m2xibemerald
2,Sapphire,m2xibsapphir
2,Splitmix,m2xibsplitmi
2,Starflake,m2xibstarfl
2,Chaos,m2xibchaos
2,Octagon,m2xiboctagon
2,Topaz,m2xibtopaz
2,Pentagram,m2xibpentag
2,Dual,m2xibdual
2,Ruby,m2xibruby
2,Sliver,m2xibsliver
2,Obsidian,m2xibobsidia
2,Escher,m2xibescher
2,Amethyst,m2xibamethy
2,Crush,m2xibcrush
2,Kill,m2xibkill
2,Destroy,m2xibdestroy
2,Gold,m2xibgold
2,Nova,m2xibnova
2,Jade,m2xibjade
2,Quartz,m2xibquartz
2,Rhodium,m2xibrhodium
2,Platinum,m2xibplatinu
2,Palladium,m2xibpallad

The first line of this file contains the number of map files the server should load. An incorrect figure will crash the server. The following lines list the map files to load with the following syntax:

MaxNumberOfTeams,MapDisplayName,MapFilename

In the example above, the server will load the m2xiblimited.igc file as the 'Limited' map. This map is only available for 2 teams.

Catches:

* The map display name may not be longer than 25 characters.
* The file name must may not be longer than 13 characters. This field is case sensitive. Strip off the .igc suffix.[/quote]
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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madpeople
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Post by madpeople »

That looks like he's done it right then...
IB_
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Post by IB_ »

1. The wiki is wrong.
2. The sectors will be right next to each other.
3. The high and low alephs won't be far away.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
TurkeyXIII
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Post by TurkeyXIII »

/me didn't read all of Koln's post...

Hmm, check your registry that your server artwork folder is ...\Allegiance\Server\Artwork. If you changed that entry to ...\Allegiance\Artwork like some people do, you'll need maps.text there instead.

I assume your map's filename is test.igc.

If it still doesn't work, copy-paste the example from the wiki to make sure it's not a syntax error, although from here it looks OK.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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Koln
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Post by Koln »

IB_ wrote:QUOTE (IB_ @ Feb 26 2010, 10:48 PM) 1. The wiki is wrong.
2. The sectors will be right next to each other.
3. The high and low alephs won't be far away.
Further info on that IB?

2. On the minimap or alephs distance?
3. Actually they're around 8k from each other, which is nice :D . Maybe i'll put them further because they're sig is 0.4 (or just put 0.1 sig).

TurkeyXIII wrote:QUOTE (TurkeyXIII @ Feb 27 2010, 09:24 AM) /me didn't read all of Koln's post...
:P

QUOTE Hmm, check your registry that your server artwork folder is ...\Allegiance\Server\Artwork. If you changed that entry to ...\Allegiance\Artwork like some people do, you'll need maps.text there instead.

I assume your map's filename is test.igc.

If it still doesn't work, copy-paste the example from the wiki to make sure it's not a syntax error, although from here it looks OK.[/quote]

It worked Turkey, thanks :) .
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Image ACS grad since 2nd Feb. 2010
Raveen
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Post by Raveen »

IB_ wrote:QUOTE (IB_ @ Feb 26 2010, 09:48 PM) 1. The wiki is wrong.
2. The sectors will be right next to each other.
3. The high and low alephs won't be far away.
Actually, I think you're wrong on this. I need to do further testing but if you set alephs extremely far out or extremely close in then they will be longer/shorter distances apart in alleg. The effect is not pronounced though.
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Raveen
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Post by Raveen »

IB_ wrote:QUOTE (IB_ @ Feb 26 2010, 09:48 PM) 1. The wiki is wrong.
2. The sectors will be right next to each other.
3. The high and low alephs won't be far away.
Actually, I think you're wrong on this. I need to do further testing but if you set alephs extremely far out or extremely close in then they will be longer/shorter distances apart in alleg. The effect is not pronounced though.

Alternatively you could use fixed alephs.
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Koln
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Post by Koln »

Raveen wrote:QUOTE (Raveen @ Feb 27 2010, 01:44 PM) Alternatively you could use fixed alephs.
Yeah but then there's no point on having them low sig. After someone has played it 3 times they'll now where the alephs are :unsure: .
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Image ACS grad since 2nd Feb. 2010
IB_
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Post by IB_ »

Minimap, better to square it like I did to Clays maps.

I think you are totally wrong Rav, it has no effect at all and Koln hit the fixed on the head.

0.1 is too little.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
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