A place to discuss custom maps played by the community.
gr4vity
Posts: 2251 Joined: Sat Sep 25, 2004 7:00 am
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by gr4vity » Fri Feb 12, 2010 5:19 pm
Hey!
I am just curious what exactly prevents multi team games on non-standard maps?
Regards
grav@RT
"WyldKarde@RT: It's like the Picard Manouver, but with more hair."
pkk
Posts: 5417 Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich
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by pkk » Fri Feb 12, 2010 5:37 pm
Because there is no algorithms which calculates the map, because every single sector and connection an a custom map is hardcoded?
http://svn.alleg.net:8080/svn/Allegiance/t...mapmakerigc.cpp
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
KGJV
Posts: 1474 Joined: Tue Jul 01, 2003 7:00 am
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by KGJV » Sat Feb 13, 2010 8:09 am
gr4vity wrote: QUOTE (gr4vity @ Feb 12 2010, 07:19 PM) Hey!
I am just curious what exactly prevents multi team games on non-standard maps?
Regards
grav@RT
AFAIR, nothing prevents this. May be the servers don't have enough custom 3+ teams maps.
Last edited by
KGJV on Sat Feb 13, 2010 8:09 am, edited 1 time in total.
pkk
Posts: 5417 Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich
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by pkk » Sat Feb 13, 2010 11:01 am
KGJV wrote: QUOTE (KGJV @ Feb 13 2010, 09:09 AM) AFAIR, nothing prevents this. May be the servers don't have enough custom 3+ teams maps.
That, too...
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Raveen
Posts: 9104 Joined: Wed Mar 16, 2005 8:00 am
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by Raveen » Mon Feb 15, 2010 11:03 am
If you're desperate for multi team versions of the common custom maps I could see what I can do. Give me a test case to try.
Spidey: Can't think of a reason I'd need to know anything
gr4vity
Posts: 2251 Joined: Sat Sep 25, 2004 7:00 am
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by gr4vity » Mon Feb 22, 2010 6:37 pm
If by test case you mean a map name.. How about Limited Diamond for 2vs2?
"WyldKarde@RT: It's like the Picard Manouver, but with more hair."
TurkeyXIII
Posts: 1460 Joined: Thu Dec 06, 2007 3:18 am
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by TurkeyXIII » Tue Feb 23, 2010 4:47 am
?
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
Adept
Posts: 8660 Joined: Thu Sep 27, 2007 12:53 pm
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Raveen
Posts: 9104 Joined: Wed Mar 16, 2005 8:00 am
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by Raveen » Wed Feb 24, 2010 11:47 am
Well done Turkey, I couldn't figure it out at all
Spidey: Can't think of a reason I'd need to know anything
gr4vity
Posts: 2251 Joined: Sat Sep 25, 2004 7:00 am
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by gr4vity » Thu Feb 25, 2010 3:40 pm
Reminds me about another thing. Med/Low con doesn't seem to work on these maps too. Similar issue?
ps: Nj Turkey!
"WyldKarde@RT: It's like the Picard Manouver, but with more hair."