I did some more testing today. I also have now better sound records, so you should notice it.pkk wrote:QUOTE (pkk @ Nov 15 2009, 05:45 PM) Anyone else noticed that the following weapon sounds are broken?
CC, DN, Alleg+, aso:
PE Striker
EW Pulse Laser
EW A-B Stinger
PE Mini-Gun
PE Gat Gun
PE AutoCan
EW A-BS Can
EW Disruptor
EW Sniper
EW SkyRip
EW SkyRip LE
EoR:
Machine Gun/Gattling Gun
Autocannon
Flak Battery
All these sound use RepeatingFireSound in sounddef.mdl.
If you fire these weapons (more than one shoot), you will notice an ugly sound (less than a half second).
I've tested it on the following machines:
Windows 7 Professional x64 with Creative X-Fi
Windows Vista Home x64 with Realtek onboard sound
Rock said he has the same problem on XP.
Core: CC_07
Ship used: TF scout with 2x PE Gat1
Betabuild: Latest one which was on AU (before Cort broke it)
R5/R6 Beta, all bursts are broken:
http://dl.dropbox.com/u/2975104/broken_TF_guns_on_BETA.wma
R5 retail, burst 4 and 5 work fine, while all others are broken:
http://dl.dropbox.com/u/2975104/broken_TF_guns_on_R5.wma
I tried to look into code today, but everything I found was nonsense...

