Page 7 of 9

Posted: Sat Jan 09, 2010 11:37 pm
by FIZ
LMAO at kickstand

Posted: Tue Jan 12, 2010 9:25 pm
by IB_


Things I really should do:
Standardize how maps look so it's easy to tell if they are similar.
Name them better.
Make mappack 3 quicker.

Posted: Tue Jan 12, 2010 9:41 pm
by Raveen
Guess I should fire up AME then.

Posted: Tue Jan 12, 2010 9:43 pm
by TheDevil
I really wanna try out Awesome!!!

Posted: Tue Jan 12, 2010 9:43 pm
by IB_
I was contemplating a map subforum.

Posted: Tue Jan 12, 2010 9:49 pm
by Raveen
In Dev or Events? Both kinda seem appropriate tbh.

Posted: Tue Jan 12, 2010 9:53 pm
by IB_
I think it'd be more dev than events.

Posted: Tue Jan 12, 2010 9:59 pm
by Bard
IB_ wrote:QUOTE (IB_ @ Jan 12 2010, 03:53 PM) I think it'd be more dev than events.

Yeah, I'd go with dev too.

Posted: Tue Jan 12, 2010 10:04 pm
by cashto
LOL at "Boron".

Posted: Sat Jan 16, 2010 9:51 am
by zombywoof
Oh, meant to chime in:

Cobalt is a bit borked. Your home is about 1.5 fuel loads from their home, which means that this map gets dominanted by IC (since IC lt ints > Dreg lt ints) as they "push" one sector next to your home, boost their ints in to kill your opening cons, and then build in the middle. It's like you did to copper what the dev team did to HiHigher, but you forgot to make the alephs in the middle low-sig and far-as-hell apart from each other.