Welcome to IC p1.phoenix1 wrote:QUOTE (phoenix1 @ Jan 16 2010, 10:51 AM) Oh, meant to chime in:
Cobalt is a bit borked. Your home is about 1.5 fuel loads from their home, which means that this map gets dominanted by IC (since IC lt ints > Dreg lt ints) as they "push" one sector next to your home, boost their ints in to kill your opening cons, and then build in the middle. It's like you did to copper what the dev team did to HiHigher, but you forgot to make the alephs in the middle low-sig and far-as-hell apart from each other.
Happy New Maps!
ACS grad since 2nd Feb. 2010
Yes, because I have never played as or against IC before
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Can't make them far apart as they get overwritten, however they are both 0.4 standard sig. Could be that is getting overwritten too. I'll do some testing.phoenix1 wrote:QUOTE (phoenix1 @ Jan 16 2010, 01:51 AM) Cobalt is a bit borked...you forgot to make the alephs in the middle low-sig and far-as-hell apart from each other.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
How does IO manage it then?IB_ wrote:QUOTE (IB_ @ Jan 16 2010, 11:25 AM) Can't make them far apart as they get overwritten, however they are both 0.4 standard sig. Could be that is getting overwritten too. I'll do some testing.
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
I thought that the aleph randomiser kept them 'roughly' the same distance from the centre?
IO achieves it by being a default map.
IO achieves it by being a default map.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
From what I can tell IO sig is around 0.2, plus it has the extra 1-1.5k distance and increased randomness from the straightline through the centreiness. Might be a good idea to change it to say 0.15. Wouldn't need to change the AU just the server version.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.