Happy New Maps!

A place to discuss custom maps played by the community.
FIZ
Posts: 1292
Joined: Tue May 16, 2006 7:00 am
Location: Charlotte, NC

Post by FIZ »

LMAO at kickstand
Last edited by FIZ on Sat Jan 09, 2010 11:37 pm, edited 1 time in total.
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IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »



Things I really should do:
Standardize how maps look so it's easy to tell if they are similar.
Name them better.
Make mappack 3 quicker.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Raveen
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Location: Birmingham, UK
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Post by Raveen »

Guess I should fire up AME then.
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Spidey: Can't think of a reason I'd need to know anything
TheDevil
Posts: 771
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Location: London, UK

Post by TheDevil »

I really wanna try out Awesome!!!
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IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

I was contemplating a map subforum.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Raveen
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Location: Birmingham, UK
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Post by Raveen »

In Dev or Events? Both kinda seem appropriate tbh.
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Spidey: Can't think of a reason I'd need to know anything
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

I think it'd be more dev than events.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Bard
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Location: Within your command center, enacting fatal attacks upon your conscripts
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Post by Bard »

IB_ wrote:QUOTE (IB_ @ Jan 12 2010, 03:53 PM) I think it'd be more dev than events.

Yeah, I'd go with dev too.
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cashto
Posts: 3165
Joined: Mon Sep 10, 2007 5:40 am
Location: Seattle

Post by cashto »

LOL at "Boron".
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
zombywoof
Posts: 6522
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Oh, meant to chime in:

Cobalt is a bit borked. Your home is about 1.5 fuel loads from their home, which means that this map gets dominanted by IC (since IC lt ints > Dreg lt ints) as they "push" one sector next to your home, boost their ints in to kill your opening cons, and then build in the middle. It's like you did to copper what the dev team did to HiHigher, but you forgot to make the alephs in the middle low-sig and far-as-hell apart from each other.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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