Multi-drop TP2

Tactical advice, How-to, Post-mortem, etc.
zombywoof
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Post by zombywoof »

So you're doing a TP2 drop. So there's two of you doing a TP2 drop. Great! Double drops can be excellent ways to distract!

Just one thing... how do the Figbees rip to the correct TP2?

Well, my friends, there's this little voice chat called "attack my target." `5, maybe it's something else in Tigereye's pack but I use default so whatever someone else can supply it.

Here's what to do: When the TP2 probe activates, you give the command to attack your target: the base you want blown up. Then when the figbees hit insert, they autopilot to take the shortest route to the base you want to destroy. This causes them to teleport to the closest available receiver to their target. That way your figbees don't accidentally end up ripping to the fake TP2 that's 5k off in the other direction and swarming with heavies, but rather the uneyed 2k tp2 which lets them win the game!

NOTE:

This only works if the tp2 you want is the closer one. Otherwise, get creative and tell them to attack the asteroid you're dropping behind. Whatever.

Also note:

If you're alone in sector doing a solo drop, giving the "attack my target" vc will help the figbees anyways, because sometimes you end up disoriented on entering a sector, even by teleport. The autopilot will show the pilot which way he needs to start heading and from there the pilot can get their bearings even more quickly!

TL/DR:

TP2 droppers should be giving an attack order.
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Jimen
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Post by Jimen »

The command's pretty unnecessary, as pilots should be doing it under their own initiative just in case. While you're sitting in base in your figbee waiting for the drop, use f3 to look at the sector in question and order yourself to travel to the desired position. Then when you launch, just tap the ripcord button. You can even wait for the drops and order yourself directly to the desired tp2 as soon as it's dropped - since you're sitting in base anyway, might as well pay attention.

tl;dr: If you're gonna fancy yourself a teacher, Phoenix, make sure you're teaching the right lesson. You shouldn't need the tp2 scout or the commander to babysit you with orders when you're in a perfect position to take care of it yourself.
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terrenblade
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Post by terrenblade »

`1 `yt
Last edited by terrenblade on Thu Dec 24, 2009 4:31 am, edited 1 time in total.
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fuzzylunkin1

Post by fuzzylunkin1 »

phoenix1 wrote:QUOTE (phoenix1 @ Dec 23 2009, 05:53 PM) Well, my friends, there's this little voice chat called "attack my target." `5, maybe it's something else in Tigereye's pack but I use default so whatever someone else can supply it.
Yep that's correct for TE's pack also.
zombywoof
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Post by zombywoof »

Jimen wrote:QUOTE (Jimen @ Dec 23 2009, 08:25 PM) tl;dr: If you're gonna fancy yourself a teacher, Phoenix, make sure you're teaching the right lesson. You shouldn't need the tp2 scout or the commander to babysit you with orders when you're in a perfect position to take care of it yourself.
Yes, because I'm saying this because I am the one who keeps ripping to the wrong TP.

Alternatively, I could be saying it because I see tons of people not ripping to the exp, and changing the behavior of one person is easier than changing the behavior of 10.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
sambasti
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Post by sambasti »

Jimen wrote:QUOTE (Jimen @ Dec 23 2009, 11:25 PM) The command's pretty unnecessary, as pilots should be doing it under their own initiative just in case. While you're sitting in base in your figbee waiting for the drop, use f3 to look at the sector in question and order yourself to travel to the desired position. Then when you launch, just tap the ripcord button. You can even wait for the drops and order yourself directly to the desired tp2 as soon as it's dropped - since you're sitting in base anyway, might as well pay attention.

tl;dr: If you're gonna fancy yourself a teacher, Phoenix, make sure you're teaching the right lesson. You shouldn't need the tp2 scout or the commander to babysit you with orders when you're in a perfect position to take care of it yourself.
I don't know about you, but when I am tp2ing, I get in base, get an fb and roll, there isn't always time to find out which rock who is dropping from then give myself orders for the correct drop before launching, esp on moving drops. Making sure people know where to go is the job of the tp2er. A simple go-to command by the people who have been planning this together for the past 10 minutes is a lot better than 20 people trying to figuer out wtf the plan is 10 seconds before the drop happens.

I am not saying this as someone who is lazy, I am saying this as someone who has dropped quite a few tp2s, and has seen quite a few fail because people can't follow simple instructions, much less plan how they are going to rip.
Jimen
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Post by Jimen »

If you're going to go to the trouble of making a thread on the forums to educate people on the proper way to do a TP2 run, maybe you should target it at the people who actually NEED to be taught how not to suck. You're seriously saying that instead of teaching people how to precision ripcord, we should coddle them with attack orders forever.

Since you're never going to get every potential tp2 scout in the game to follow your decree, it's best to teach the individual players how to do it themselves. I taught myself to do this crap precisely because not all tp2 scouts are going to bother with the orders, so it's a choice between being a gibbering idiot who doesn't know how to rip right if the scout doesn't bother to give the orders, or being able to wipe my own rear regardless of whether or not an order's given.

sambasti wrote:I don't know about you, but when I am tp2ing, I get in base, get an fb and roll, there isn't always time to find out which rock who is dropping from then give myself orders for the correct drop before launching, esp on moving drops
I can't recall the last time I spent less than a minute waiting in base while everyone else gets figbees and the scout sets up the drop; comms usually start calling for figbees long before a drop's ready because in PUGs it takes forever to get a good portion of the team to dock up and grab figbees. As for where to go, there's always time to find that out. Even if you haven't been reading the chat, and didn't spend your returning-to-base flight time to read up on what you missed, I find that a simple "so which one's the real drop, the sup or the garr" over team chat produces near-instant results. Even if the tp2's already been dropped when you realize you have no idea where you're going (situational awareness, what's that?), that's still a good 15 seconds to ask your team or check the enemy techbase sectors for tp2s - just enough time to set an order and launch.

As for the other part of your post, if a run fails because half your team's made up of idiots, then that's something you're just going to have to deal with (and tell hilarious tales about after the game).
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sambasti
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Post by sambasti »

Jimen wrote:QUOTE (Jimen @ Dec 24 2009, 01:40 AM) As for the other part of your post, if a run fails because half your team's made up of idiots, then that's something you're just going to have to deal with (and tell hilarious tales about after the game).
Thats the point. I am not going to have my run fail because a few people are idiots. If I am commanding, I don't want to come after the game and say "I lost because of idiots, but at least I didn't help them!". I want to come after the game and say "we won because my tp2 scout managed to deal with the idiocy, rise above it, and make the run succeed."
Last edited by sambasti on Fri Dec 25, 2009 12:16 am, edited 1 time in total.
zombywoof
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Post by zombywoof »

Jimen wrote:QUOTE (Jimen @ Dec 23 2009, 09:40 PM) As for the other part of your post, if a run fails because half your team's made up of idiots, then that's something you're just going to have to deal with .
Funny story: I deal with it by giving them attack orders!
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
fuzzylunkin1

Post by fuzzylunkin1 »

Hey it's not hard for a TP2 scout to give the order, and it's not hard to press "Insert" to accept the order. I will actually start doing this when I TP2 (well, I have in the past, a few times) because it makes it that much easier for the team to complete it's goal. The game's already complicated enough.
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