Environments

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

environmentX.mdl where X = 1-10, but 9 and 10 aren't used in game. GlobeX.x is the same, but in directX format. I think they are all the same except 10, which uses a more standard cylindrical mapping.


I've been experimenting a little with different shapes/mappings, but feel free to come up with something of your own.
Last edited by Adaven on Fri Apr 02, 2010 4:13 pm, edited 1 time in total.
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

Meh, apparently I'm too dull to make >16 bit environments using text mdl + png. The game just crashes.

BTW Allegiance uses the UV mapping from globe(x).mdl
Last edited by SpaceJunk on Sat Apr 03, 2010 12:05 pm, edited 1 time in total.
Image
Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Space, open the text mdl in notepad, paste it here.
Last edited by Adaven on Sat Apr 03, 2010 3:38 pm, edited 1 time in total.
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

The file is environment1bmp.mdl (which is used by globe1.mdl) in Artwork/Textures.

Content is:

use "model";
environment1bmp = ImportImageFromFile("Textures/environment1.png", true);

And environment1.png is in place too, obviously.

Also, remapping globe1.mdl worked, but replacing the low poly sphere with a different one didn't.
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Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

SpaceJunk wrote:QUOTE (SpaceJunk @ Apr 3 2010, 12:13 PM) Also, remapping globe1.mdl worked, but replacing the low poly sphere with a different one didn't.
Did you invert/flip the normals?

Remember, we are inside the sphere, and the backs of faces aren't rendered.
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