Since R5, it seems that you can no longer see the armor and hull type of your ships, what gives?
And I'm not the only one.
(bug) Hull and Armor class not shown?
screenshot - pointing out the bug, please

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
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lol what do you want and where? 


These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Pretty strange indeed. I ran some tests with Rock, and we could fix it, although we're not sure what originally caused it. (And I don't have a good feeling about adding a fix for a problem the reason of which is unknown.)
The problem is not that the hit points ("hull") and the defense class ("armor class") are not rendered. The problem is just that it was cut off from the pane and therefore never appeared on the screen.
Feel free to investigate the reason for this. If nobody comes up with anything, the following fix will go into the next release -- a fix you can also do locally if this bothers you. The responsible file is not under ASGS protection. I also fixed the imprecise positioning of some bars and some text (they were off by almost two pixels!), so I guess your changes will be overwritten with the next release anyway. The modified hullinfo.mdl has been added to the repository with changeset r507.
In hullinfo.mdl, change the last line:to
Alternatively, you should be able to grab the file from the repository and overwrite the one in your artwork directory with it (after a backup, of course). If you feel uneasy to make these changes to your installation, please just wait for the next release.
This is independent of CortUI. The bars are cut off whether you're using CortUI or not and you can apply the manual fix about whether you're using CortUI or not.
The problem is not that the hit points ("hull") and the defense class ("armor class") are not rendered. The problem is just that it was cut off from the pane and therefore never appeared on the screen.
Feel free to investigate the reason for this. If nobody comes up with anything, the following fix will go into the next release -- a fix you can also do locally if this bothers you. The responsible file is not under ASGS protection. I also fixed the imprecise positioning of some bars and some text (they were off by almost two pixels!), so I guess your changes will be overwritten with the next release anyway. The modified hullinfo.mdl has been added to the repository with changeset r507.
In hullinfo.mdl, change the last line:
Code: Select all
hullInfoPane = AnimatedImagePaneRect(hullInfoImage, Rect(0, -96, 378, 0));
Code: Select all
hullInfoPane = AnimatedImagePaneRect(hullInfoImage, Rect(0, -120, 378, 0));
This is independent of CortUI. The bars are cut off whether you're using CortUI or not and you can apply the manual fix about whether you're using CortUI or not.

This is Sparta. Not spa. — Wurf
