Az I said before I really Like these new modelz and totally support their use (( hell I keep komin back to see what yall have done with my factionz heh)) That Bein said though.. Someone Posted that I made a High accel Faction with Slim shhipz and it waz Broken..... False sir.. I made it like that ON Purpose Because .. well At the time I really didnt care about "balance".. and Honestly still dont... What do U get when U balance everything to the same lvl...U get Super mario brothers from nintendo.. AKA 2 different chars(( mario and Luigi)) BUT other then a paint JOB.. They R exactly the same...PLay the same etc... aka NO need for different charz...Ya see what IM sayin here.. dont make another Spunky core.. It failed for a reason....besidez.... Dreg EXP waz suppose to PWN.. That waz the original Idea......
Sorry most of meh rant waz aimed at the comment that Something I created wa broken.... When the truth iz It waz how I intended >;b...
That all Aside though.... I LUVVV these new modelz.. the way they Look iz awesome... And the "style" or "theme" keepz with my original concept and I luv it... Kant wait to see these in game.... Hurry up and Finish this @#(!.. SO I kan recruit you to finally start work on the Z faction..... >;b
Dreghklar ships
Models are done and ready in CC_11
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.
Nice to hear you approve of the look Veg.
The hitboxes are close mapped, so they are 130 - 150% bigger than most ships where you don't have to aim so exactly.
As a result they look very good (aren't tiny) and are roughly equally hittable. I took the approach that better a little too big than too small, especially since people may need to aim a bit differently. We'll see
The hitboxes are close mapped, so they are 130 - 150% bigger than most ships where you don't have to aim so exactly.
As a result they look very good (aren't tiny) and are roughly equally hittable. I took the approach that better a little too big than too small, especially since people may need to aim a bit differently. We'll see
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
I think I detect a potentially confusing phrasing on your part... I think you mean that the visible size of the new Dreg is bigger than the visible size of other factions. So the form fitting Dreg hit-boxes are roughly comparable to the extended hit-boxes on classic ships like the IC fighter.Adept wrote:QUOTE (Adept @ Jan 11 2011, 12:04 AM) The hitboxes are close mapped, so they are 130 - 150% bigger than most ships where you don't have to aim so exactly.
Right?
Last edited by Spinoza on Tue Jan 11, 2011 7:49 am, edited 1 time in total.
Correct spin. So the ship which you see is larger, but the effective hitting area is around the same.
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.
If you give it a cavity in the underbelly you can make two versions: a con with a bunch of containers and a miner with tanks.Quiz wrote:QUOTE (Quiz @ Nov 21 2010, 09:15 PM) A new utility ship. Not sure if it fits better as miner or constructor:
Actually, doesn't have to be under... you can make ridge on either side or even cut the whole ship in half like a sandwich and put some cool stuff in the middle!
Yes... I love the new dreg and I'm eager to get more as soon as possible...
Last edited by Spinoza on Mon Feb 07, 2011 8:08 pm, edited 1 time in total.