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Posted: Fri Sep 04, 2009 2:29 am
by spideycw
Updated the overall changelog:


CC_06
Released on September 3rd, 2009.

Change summary
*Fuel and ammo icons fixed
*Most factions' ships have new names in their descriptions
*Removed most non-SY tech from the SY on requirement
*Removed lead indicators from most TF small ships
*Other minor tweaks and fixes

Code: Select all

Changes from CC_05b to CC_06
---------------------------------------

****Key - (New value) [old value] <notes> ****  

Global
   - Fixed fuel icon (courtesy of Xeretov and pkk)
   - Fixed ammo icon (courtesy of Xeretov and pkk)
   - Removed the following items from the SY on requirement: Heavy booster, Fig/bombers, Crs Booster, XRM/XRP, SRM Nerve Gas
   - Supremacy
     - Increased the damage on XRM/XRP by 30% from current
     - Increased the scale of all Fighter/Bombers by 10%
   - Shipyard
     - Removed AC from the default loadout on caps excluding: Carriers, destroyers, frigates and the light cruiser
Belters
   - Supremacy
     - Increased Belters fig/bomber hull  (750) [450]
Ga'Tarran
   - Research
     - Reduced the launch speed on MRR Lightning 1/2 from 875 to 850 (crash fix)
     - Reduced the launch speed on LRR Thunder from 875 to 850 (crash fix)
     - Updated Rocket Targeting to the new 850 rocket speed
Gigacorp
   - Expansion
     - Changed the gunmounts on Giga Hvy Interceptors
   - Supremacy
     - Changed the gunmounts on the Giga Enh and Adv Fighters
     - Changed the missile mount on Giga figs so it will not shoot its own missiles down (courtesy of Compellor)
Rixian Unity
    - Supremacy
      - Removed gats from the default load out on Rix FBs (will force the game to load Stingers on them)
    - Tactical
      - Station Drone 1/2
        - No longer gives a global warning, when dropped
Technoflux
     - Garrison
       - Removed lead indicators from TF scouts (adv)
     - Expansion
       - Removed lead indicators from TF interceptors (reg/hvy)
     - Supremacy
       - Removed lead indicators from TF fighters (enh/adv)
       - Normalized the ROF on the PE Gat guns (.100) [.108]

Posted: Fri Sep 04, 2009 2:52 am
by AaronMoore
Cool. Thanks for all your efforts CC team!
I'm looking foward to playing with these tweaks :D

Posted: Fri Sep 04, 2009 3:16 am
by Pedowich
You forgot the "crashes when you join" feature!

But seriously, thanks for keeping the releases coming guys!

Posted: Fri Sep 04, 2009 3:29 am
by spideycw
Found and fixed.

Thanks to TE and FreeBeer for their assistance uber fast!

Posted: Fri Sep 04, 2009 2:42 pm
by Idanmel
Thanks.

Posted: Sat Sep 05, 2009 3:17 am
by hunkyhoney
comments n stuff...
i think the cc_06 thread hasnt been started yet, so.. if u dont mind me starting it... (Threads merged. It was stickied!)
---

MY comments n stuff..
I like the fuel icons and stuff, n if im not mistaken they are staying on the map longer... or im just seeing them longer, which i like :D

im fine with it all, except 4 flux... it sucks without aimers :(
Giga is now my 2nd fav faction... unless the luxies no longer have aimers... >.>

Posted: Sat Sep 05, 2009 4:47 am
by TheCorsair
hotnoob wrote:QUOTE (hotnoob @ Sep 5 2009, 01:17 PM) im fine with it all, except 4 flux... it sucks without aimers :(
Giga is now my 2nd fav faction... unless the luxies no longer have aimers... >.>
+1 - Aussie lag hurts generally but this makes it that much harder.

Posted: Sat Sep 05, 2009 2:18 pm
by Corrosion
I like many of the changes but the flux lead indicators being gone is a bit annoying.

Not in the way you think, its just that I have to get used to how they fire then I should be good. I just find myself zooming in a bit more which I don't ,mind at all.

Giga's new mounts are a bit less irritating now so thanks :)

Posted: Sat Sep 05, 2009 2:32 pm
by Vlymoxyd
I'm gonna command some giga exp!

Posted: Sat Sep 05, 2009 2:38 pm
by DasSmiter
There's a reason we left those gunmounts suckage :P