Posted: Thu Jul 09, 2009 5:33 pm
I think it's too long to post on the giga thread, but phoenix brought up good pointd about giga miners.
I ressurected my excell sheet from my garbage bin and I'll post it here.
Without he3 regen and on the most standard settings(hihigher, 1.0), look at the $/trip value:
Efficiency
Faction capacity $/ rocks $/full load $/trip miner/rock rock/miner $ extra cap $ left rock $ 2nd rock TTM global
Gigacorp 112,5 5000 9000 5000 1,8 56% 4000 0 4000 62,5 80%
TF 49,5 5000 3960 3960 0,792 126% 0 1040 0 24,75 79%
Dreg 67,5 6750 7290 6750 1,08 93% 540 0 540 96,15384615 92%
IC 67,5 5000 5400 5000 1,08 93% 400 0 400 73,52941176 92%
Bios 90 5000 7200 5000 1,44 69% 2200 0 2200 62,5 56%
Belters 72 6250 7200 6250 1,152 87% 950 0 950 104,1666667 85%
GT 90 4750 6840 4750 1,44 69% 2090 0 2090 78,125 56%
Rixian 90 5000 7200 5000 1,44 69% 2200 0 2200 62,5 56%
Currently, IC, Dreg and Belters lower capacity isn't a disadvantage on STANDARD money/map settings, I think it's a problem as well.
Right now, an IC miner(0.75) will bring as much money as a giga(1.25) one. Giga can sometime mine 2 rocks, but since they can't dry up the 2nd one and that they have to travel extra distance, it's not a huge advantage(At least, considering that giga is supposed to be an economic superpower).
What I'd like is to allow a 1.0 miner to have a capacity equal to the he3 of a rock on standard settings(again, 1.0 hihigher).
I'm not proposing this for balance reasons, but because I'd like to be able to taste the flavour of the different factions of allegiance.
To do this, change the miner base capacity to 62,5 units(from 90) and raise the he3 unit value to 115,2(from 80) and multiply the mining speed of every faction by 0.7.
Full miners will bring exactly the same amount of money, but on standard settings, factions with capacities disadvantages won't be full(like they are now). Factions with capacities advantage will be able to benefit from he3 regen.
Or, for a purely esthetical improvement over the last proposition:
72 units/rocks, he3 value: 100 and divide every mining speed by 1.152. It'd be easier to calculate the he3 value of a sector if the he3 value was 100. there's like no drawback for the end-user.
I also don't think that the change should be brough up all at once. Change it slowy.
Edit: To get the proper values/rocks, it'd be : Total money 2084 for the base change and 2400 for the esthetic one.
I ressurected my excell sheet from my garbage bin and I'll post it here.
Without he3 regen and on the most standard settings(hihigher, 1.0), look at the $/trip value:
Efficiency
Faction capacity $/ rocks $/full load $/trip miner/rock rock/miner $ extra cap $ left rock $ 2nd rock TTM global
Gigacorp 112,5 5000 9000 5000 1,8 56% 4000 0 4000 62,5 80%
TF 49,5 5000 3960 3960 0,792 126% 0 1040 0 24,75 79%
Dreg 67,5 6750 7290 6750 1,08 93% 540 0 540 96,15384615 92%
IC 67,5 5000 5400 5000 1,08 93% 400 0 400 73,52941176 92%
Bios 90 5000 7200 5000 1,44 69% 2200 0 2200 62,5 56%
Belters 72 6250 7200 6250 1,152 87% 950 0 950 104,1666667 85%
GT 90 4750 6840 4750 1,44 69% 2090 0 2090 78,125 56%
Rixian 90 5000 7200 5000 1,44 69% 2200 0 2200 62,5 56%
Currently, IC, Dreg and Belters lower capacity isn't a disadvantage on STANDARD money/map settings, I think it's a problem as well.
Right now, an IC miner(0.75) will bring as much money as a giga(1.25) one. Giga can sometime mine 2 rocks, but since they can't dry up the 2nd one and that they have to travel extra distance, it's not a huge advantage(At least, considering that giga is supposed to be an economic superpower).
What I'd like is to allow a 1.0 miner to have a capacity equal to the he3 of a rock on standard settings(again, 1.0 hihigher).
I'm not proposing this for balance reasons, but because I'd like to be able to taste the flavour of the different factions of allegiance.
To do this, change the miner base capacity to 62,5 units(from 90) and raise the he3 unit value to 115,2(from 80) and multiply the mining speed of every faction by 0.7.
Full miners will bring exactly the same amount of money, but on standard settings, factions with capacities disadvantages won't be full(like they are now). Factions with capacities advantage will be able to benefit from he3 regen.
Or, for a purely esthetical improvement over the last proposition:
72 units/rocks, he3 value: 100 and divide every mining speed by 1.152. It'd be easier to calculate the he3 value of a sector if the he3 value was 100. there's like no drawback for the end-user.
I also don't think that the change should be brough up all at once. Change it slowy.
Edit: To get the proper values/rocks, it'd be : Total money 2084 for the base change and 2400 for the esthetic one.