Posted: Thu Jul 02, 2009 9:42 am
I don't intend to play down the Devs effort in R5, but I need to say this.
Playing native Allegiance R4 on my 1600x1200 display is completely OK with me. I'm not a graphics nerd, and having 2x2 'pixels' doesn't hurt my aesthetic feeling that much. Hey, I'm playing NetHack, and it's 80x24!
However, the R5 worsens the things quite a bit.
* In 'old-style' 800x600 some of the GUI elements are semi-transparent, and thus EXTREMELY hard to see. For example, the minimap symbols for ships, the target rectangle in F3 view and something else I don't remember now. The F7 minimap is completely unreadable, with semi-transparent ship symbols, large semi-transparent circles for sectors and undeterminable sector ownership marks.
* The higher resolutions, in addition to the above problems, do not scale all the GUI elements. Most notably, the text, which becomes virtually unreadable at higher resolutions. Also the bug noted before, concerning large black areas in the station view. Having different resolutions in the lobby and game do not help either.
I realize that, probably, Allegiance is written in such a way that any scaling is hard to accomplish. However, these display issues make Allegiance unplayable for any other purposes than small beta-testing. These are only my feelings, but I heard some people shared these feelings with me too.
I don't even consider the possibility of the current R5 client being released. It won't attract any more players (since the game would look even WORSE than it is now), and it may fend off some old players because of the visual glitches.
My point:
1. Unless the R5 client looks at least as good as the R4, we won't get any significant testing.
2. Something SHOULD be done about the visual look at higher resolutions at some moment, or it would be a degrade in game presentation.
3. Thus, the development effort is mostly needed in this area.
I'm a computer programmer myself, but I have no experience in C++ programming nor in graphics engines. Reading third-party sources in a non-native programming language is of course not the way I like to spend my free time. However, I'm willing to contribute in some way, if I can.
Being a young member of the community, I don't know a lot of things others know well. So, please, don't bash me too hard. Here are the questions I'd like to ask:
1. Is the GUI scaling difficulty that, well, difficult? What are the problems with it?
2. Did you consider migrating Allegiance to an available (open-source or commercial) modern graphics engine?
Playing native Allegiance R4 on my 1600x1200 display is completely OK with me. I'm not a graphics nerd, and having 2x2 'pixels' doesn't hurt my aesthetic feeling that much. Hey, I'm playing NetHack, and it's 80x24!
However, the R5 worsens the things quite a bit.
* In 'old-style' 800x600 some of the GUI elements are semi-transparent, and thus EXTREMELY hard to see. For example, the minimap symbols for ships, the target rectangle in F3 view and something else I don't remember now. The F7 minimap is completely unreadable, with semi-transparent ship symbols, large semi-transparent circles for sectors and undeterminable sector ownership marks.
* The higher resolutions, in addition to the above problems, do not scale all the GUI elements. Most notably, the text, which becomes virtually unreadable at higher resolutions. Also the bug noted before, concerning large black areas in the station view. Having different resolutions in the lobby and game do not help either.
I realize that, probably, Allegiance is written in such a way that any scaling is hard to accomplish. However, these display issues make Allegiance unplayable for any other purposes than small beta-testing. These are only my feelings, but I heard some people shared these feelings with me too.
I don't even consider the possibility of the current R5 client being released. It won't attract any more players (since the game would look even WORSE than it is now), and it may fend off some old players because of the visual glitches.
My point:
1. Unless the R5 client looks at least as good as the R4, we won't get any significant testing.
2. Something SHOULD be done about the visual look at higher resolutions at some moment, or it would be a degrade in game presentation.
3. Thus, the development effort is mostly needed in this area.
I'm a computer programmer myself, but I have no experience in C++ programming nor in graphics engines. Reading third-party sources in a non-native programming language is of course not the way I like to spend my free time. However, I'm willing to contribute in some way, if I can.
Being a young member of the community, I don't know a lot of things others know well. So, please, don't bash me too hard. Here are the questions I'd like to ask:
1. Is the GUI scaling difficulty that, well, difficult? What are the problems with it?
2. Did you consider migrating Allegiance to an available (open-source or commercial) modern graphics engine?