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Posted: Sun Jun 14, 2009 4:22 am
by sambasti
For those of you who dont know, the Quantus Project is an attempt by members of this community to create a ground based version of Allegiance. It's forum is
here. After a long time in anarchy, it has finally been organized, and progress is being made. However, we still need help.
Currently, we need the following:
People who know python or C++.
People who want to learn python or C++.
People who can texture.
People who can model (quite a few are done already, but only for the basic factions).
Forum Trolls.
If you want to help, go to the forum, look around, and if you are interested in becoming an official member of the dev team, PM me. You don't need to be a member of the dev team to help, but I am trying to keep a record for organizational purposes.
Posted: Sun Jun 14, 2009 1:05 pm
by Koln
QUOTE People who want to learn python or C++.[/quote]
I'd like to learn C++ (I know something already

) but my question is, how is a learner supposed to be helpful to the project? More info needed

.
Posted: Sun Jun 14, 2009 3:13 pm
by sambasti
I'm myself am learning python right now. All I did is do a simple tutorial, now I bother other people with my questions.

I know a bit from the tutorial, so I am somewhat able to help, but I am learning more every day from working with the code.
Posted: Sun Jun 14, 2009 3:27 pm
by Norgonq1
I might be interested in texturing... How much work would it involve to learn it?
Posted: Sun Jun 14, 2009 3:31 pm
by sambasti
I learnt it in one day yesterday.
EDIT: If you come on the #Quantus (on the quakenet network) IRC channel I can tell you how it's done.
Posted: Sun Jun 14, 2009 3:37 pm
by HSharp
Learning to texture or learning Python/C++?
Python is easy to learn (really easy if you already have coding experience)
C++ if you have coding experience can be learnt but if you've been messing around with Java and stuff your going to have to get used to pointing and allocating/deallocating memory.
Learning to texture is not my forte as my art comprises of stickmen.
Learning to code to help develop a game your probably going to want to learn a bit about Object Oriented Programming and stuff, I dunno if Finn has put out a design yet or just messing about with Panda and scripting.
Posted: Sun Jun 14, 2009 3:39 pm
by sambasti
For those who are trying to learn python, a very easy and well written tutorial is
here.
Posted: Sun Jun 14, 2009 5:28 pm
by refill
Can one of you smartie pants have a look over
this.
I have long wondered if we could mimic the flight sim community and incorporate Google earth scenery and textures into this game somehow.
Clever clogs!!! please Google the following keywords and have a look if you get a chance. There are many tools about.
FSX google earth
Posted: Sun Jun 14, 2009 5:47 pm
by uberkill
a few years back, I made a C++ text-based game. it was pretty lengthy, about 200-400 lines of code. I seem to have lost it, but i remember basic stuff, shouldn't take much. I may be able to help debug or something. my knowledge is pretty limited. I dabbled in 3-d modeling for YSFlight and made my own aircraft from scratch. Very basic, but again, I've dabbled. So shoot me a pm and I'll see what I can do to help
Posted: Sun Jun 14, 2009 5:54 pm
by Vlymoxyd
I'm interested to learn C++, I spent a bunch of hours learning the basics of C# and managed to write simple programs.
However, I really feel that my code is always very inneficient, which doesn't matter for a small application but could be awfull for something like quantus.
I coded some basic stuff in python in the past, I have no memory about how python looks like, but I guess I could remember if I ever tried again.