Posted: Thu May 28, 2009 3:10 am
This post might annoy some of you, but I am hoping the CC team will see some merit in it.
I've just been perusing the current discussions and particularly polls on implimenting changes to CC. I must say, I cant make a call on most things other than my personal preference...and that personal preference wont necessarily be for the good of this game.
In RL, I've just spent the last 2 days writing 2 reports for a couple of development projects I am working on. As project manager, I am responsibile for providing detailed background information and a proposal for my board of directors to mull over and endorse (or can) my proposals that affect my projects.
We encourage the community to come in here and vote on changes, yet not everyone has been here since beta, or knew why elements of our CC were the way they were, and apart from their personal preferences, they generally dont know what impact their preference will have it is implimented.
Using the Remove TF lead indicator poll or PROPOSAL as an example....I personally hove no idea why all TF ships got the indicators to start with. The initial DEVs had their reasons, and these reasons were surely more than just giving NOOBS the opportunity of no skill kills. These reasons are called BACKGROUND, and it helps people to consider what was before DISCUSSION and evaluating if the proposal is going to work. As a result of considering all the DISCUSSION, the proposal can be considered and the CC teamcan agree on and impliment the RECOMMENDATION.
Maybe this is too much work for you tireless and thankless workers of CC considering you arent paid as handsomely for fixing CC as I am for Managing projects, but more BACKGROUND would certainly make voting in a poll a hell of a lot more valuable.
As an example and using the TF indicators poll (this is now an example, so its probably a load of @#(!...but it gives you the main idea of how you could make the decision a hell of a lot easier to make)
QUOTE PROPOSAL
That TF lead indicators are removed from all ships
BACKGROUND The DN devs granted TF ships lead indicators because TF econ is slow, and tech development takes ages. this enabled TF ships to match it until research times could give them a chance.
it is now apparent that TF is too strong as a result, and particularly once advance tech is reached as evidenced by ........ . Comparison between various factions and tech level is outlined on the attached sheet.
The following posts outline further background and opinions of the community on this matter..
...
...
..
DISCUSSION
It is expected that removing the lead indicators will encourage better player skill and tactics similar to Rix that also is a missileless faction. However, Particle weapon speed and may require further review after implementation of this nerf. Initial Concerns by xxx and yyy may be waranted and should be discussed further in this post.
On the downside, TF early will need to rely more heavily on skill to defend its miners and constructors. However this is no different to any other faction and as the evidence in background has displayed.
therefore, TF indicators should be removed from all ships unless supremacy is the tech. The DEV team will monitor and take submissions on modifying particle speed should this change be seen as too detrimental to the faction.
This proposal is submitted for discussion for the next 7 days
RECOMMENDATION
TF indicators should be removed from all ships unless supremacy is the tech. The DEV team will monitor and take submissions on modifying particle speed should this change be seen as too detrimental to the faction.[/quote]
For what it is worth..thanks for getting to this point
I've just been perusing the current discussions and particularly polls on implimenting changes to CC. I must say, I cant make a call on most things other than my personal preference...and that personal preference wont necessarily be for the good of this game.
In RL, I've just spent the last 2 days writing 2 reports for a couple of development projects I am working on. As project manager, I am responsibile for providing detailed background information and a proposal for my board of directors to mull over and endorse (or can) my proposals that affect my projects.
We encourage the community to come in here and vote on changes, yet not everyone has been here since beta, or knew why elements of our CC were the way they were, and apart from their personal preferences, they generally dont know what impact their preference will have it is implimented.
Using the Remove TF lead indicator poll or PROPOSAL as an example....I personally hove no idea why all TF ships got the indicators to start with. The initial DEVs had their reasons, and these reasons were surely more than just giving NOOBS the opportunity of no skill kills. These reasons are called BACKGROUND, and it helps people to consider what was before DISCUSSION and evaluating if the proposal is going to work. As a result of considering all the DISCUSSION, the proposal can be considered and the CC teamcan agree on and impliment the RECOMMENDATION.
Maybe this is too much work for you tireless and thankless workers of CC considering you arent paid as handsomely for fixing CC as I am for Managing projects, but more BACKGROUND would certainly make voting in a poll a hell of a lot more valuable.
As an example and using the TF indicators poll (this is now an example, so its probably a load of @#(!...but it gives you the main idea of how you could make the decision a hell of a lot easier to make)
QUOTE PROPOSAL
That TF lead indicators are removed from all ships
BACKGROUND The DN devs granted TF ships lead indicators because TF econ is slow, and tech development takes ages. this enabled TF ships to match it until research times could give them a chance.
it is now apparent that TF is too strong as a result, and particularly once advance tech is reached as evidenced by ........ . Comparison between various factions and tech level is outlined on the attached sheet.
The following posts outline further background and opinions of the community on this matter..
...
...
..
DISCUSSION
It is expected that removing the lead indicators will encourage better player skill and tactics similar to Rix that also is a missileless faction. However, Particle weapon speed and may require further review after implementation of this nerf. Initial Concerns by xxx and yyy may be waranted and should be discussed further in this post.
On the downside, TF early will need to rely more heavily on skill to defend its miners and constructors. However this is no different to any other faction and as the evidence in background has displayed.
therefore, TF indicators should be removed from all ships unless supremacy is the tech. The DEV team will monitor and take submissions on modifying particle speed should this change be seen as too detrimental to the faction.
This proposal is submitted for discussion for the next 7 days
RECOMMENDATION
TF indicators should be removed from all ships unless supremacy is the tech. The DEV team will monitor and take submissions on modifying particle speed should this change be seen as too detrimental to the faction.[/quote]
For what it is worth..thanks for getting to this point